#include <creaturestats.hpp>
| void ESM::CreatureStats::blank |
( |
| ) |
|
Initialize to default state.
| void ESM::CreatureStats::load |
( |
ESMReader & |
esm | ) |
|
| void ESM::CreatureStats::save |
( |
ESMWriter & |
esm | ) |
const |
| int ESM::CreatureStats::mActorId |
| bool ESM::CreatureStats::mAlarmed |
| bool ESM::CreatureStats::mAttacked |
| bool ESM::CreatureStats::mBlock |
| bool ESM::CreatureStats::mDead |
| signed char ESM::CreatureStats::mDeathAnimation |
| bool ESM::CreatureStats::mDeathAnimationFinished |
| bool ESM::CreatureStats::mDied |
| int ESM::CreatureStats::mDrawState |
| StatState<float> ESM::CreatureStats::mDynamic[3] |
| float ESM::CreatureStats::mFallHeight |
| int ESM::CreatureStats::mGoldPool |
| bool ESM::CreatureStats::mHasAiSettings |
| bool ESM::CreatureStats::mHitRecovery |
| bool ESM::CreatureStats::mKnockdown |
| bool ESM::CreatureStats::mKnockdownOneFrame |
| bool ESM::CreatureStats::mKnockdownOverOneFrame |
| std::string ESM::CreatureStats::mLastHitAttemptObject |
| std::string ESM::CreatureStats::mLastHitObject |
| int ESM::CreatureStats::mLevel |
| unsigned int ESM::CreatureStats::mMovementFlags |
| bool ESM::CreatureStats::mMurdered |
| bool ESM::CreatureStats::mRecalcDynamicStats |
| std::map<std::pair<int, std::string>, int> ESM::CreatureStats::mSummonedCreatureMap |
| std::vector<int> ESM::CreatureStats::mSummonGraveyard |
| bool ESM::CreatureStats::mTalkedTo |
The documentation for this struct was generated from the following files: