#include <loadclas.hpp>
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| enum | AutoCalc {
Weapon = 0x00001,
Armor = 0x00002,
Clothing = 0x00004,
Books = 0x00008,
Ingredient = 0x00010,
Lockpick = 0x00020,
Probe = 0x00040,
Lights = 0x00080,
Apparatus = 0x00100,
Repair = 0x00200,
Misc = 0x00400,
Spells = 0x00800,
MagicItems = 0x01000,
Potions = 0x02000,
Training = 0x04000,
Spellmaking = 0x08000,
Enchanting = 0x10000,
RepairItem = 0x20000
} |
| |
| enum | Specialization { Combat = 0,
Magic = 1,
Stealth = 2
} |
| |
|
| static std::string | getRecordType () |
| | Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
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| |
| Enumerator |
|---|
| Weapon |
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| Armor |
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| Clothing |
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| Books |
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| Ingredient |
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| Lockpick |
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| Probe |
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| Lights |
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| Apparatus |
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| Repair |
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| Misc |
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| Spells |
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| MagicItems |
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| Potions |
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| Training |
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| Spellmaking |
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| Enchanting |
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| RepairItem |
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| Enumerator |
|---|
| Combat |
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| Magic |
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| Stealth |
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| void ESM::Class::blank |
( |
| ) |
|
Set record to default state (does not touch the ID/index).
| static std::string ESM::Class::getRecordType |
( |
| ) |
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|
inlinestatic |
Return a string descriptor for this record type. Currently used for debugging / error logs only.
| void ESM::Class::save |
( |
ESMWriter & |
esm, |
|
|
bool |
isDeleted = false |
|
) |
| const |
| std::string ESM::Class::mDescription |
| std::string ESM::Class::mId |
| std::string ESM::Class::mName |
| const char * ESM::Class::sGmstSpecializationIds |
|
static |
Initial value:= {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
}
The documentation for this struct was generated from the following files: