#include <loadarmo.hpp>
|
| enum | Type {
Helmet = 0,
Cuirass = 1,
LPauldron = 2,
RPauldron = 3,
Greaves = 4,
Boots = 5,
LGauntlet = 6,
RGauntlet = 7,
Shield = 8,
LBracer = 9,
RBracer = 10
} |
| |
|
| static std::string | getRecordType () |
| | Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
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| |
| Enumerator |
|---|
| Helmet |
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| Cuirass |
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| LPauldron |
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| RPauldron |
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| Greaves |
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| Boots |
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| LGauntlet |
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| RGauntlet |
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| Shield |
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| LBracer |
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| RBracer |
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| void ESM::Armor::blank |
( |
| ) |
|
Set record to default state (does not touch the ID).
| static std::string ESM::Armor::getRecordType |
( |
| ) |
|
|
inlinestatic |
Return a string descriptor for this record type. Currently used for debugging / error logs only.
| void ESM::Armor::save |
( |
ESMWriter & |
esm, |
|
|
bool |
isDeleted = false |
|
) |
| const |
| std::string ESM::Armor::mEnchant |
| std::string ESM::Armor::mIcon |
| std::string ESM::Armor::mId |
| std::string ESM::Armor::mModel |
| std::string ESM::Armor::mName |
| std::string ESM::Armor::mScript |
The documentation for this struct was generated from the following files: