1 #ifndef GAME_MWMECHANICS_CHARACTER_HPP
2 #define GAME_MWMECHANICS_CHARACTER_HPP
8 #include "../mwworld/ptr.hpp"
9 #include "../mwworld/containerstore.hpp"
11 #include "../mwrender/animation.hpp"
252 virtual void handleTextKey(
const std::string &groupname,
const std::multimap<float, std::string>::const_iterator &key,
253 const std::multimap<float, std::string>& map);
260 void update(
float duration);
265 bool playGroup(
const std::string &groupname,
int mode,
int count,
bool persist=
false);
296 void castSpell(
const std::string spellId,
bool manualSpell=
false);
bool readyToPrepareAttack() const
Definition: character.cpp:2674
CharacterState
Definition: character.hpp:50
Definition: character.hpp:111
Definition: character.hpp:54
Definition: character.hpp:143
JumpingState mJumpState
Definition: character.hpp:188
Definition: character.hpp:136
Definition: character.hpp:71
virtual void handleTextKey(const std::string &groupname, const std::multimap< float, std::string >::const_iterator &key, const std::multimap< float, std::string > &map)
Definition: character.cpp:935
Definition: character.hpp:73
void updatePtr(const MWWorld::Ptr &ptr)
Definition: character.cpp:1073
Definition: character.hpp:43
Definition: character.hpp:91
Definition: character.hpp:101
Definition: character.hpp:122
Definition: character.hpp:89
Definition: character.hpp:61
void refreshIdleAnims(const WeaponInfo *weap, CharacterState idle, bool force=false)
Definition: character.cpp:558
void castSpell(const std::string spellId, bool manualSpell=false)
Definition: character.cpp:2650
Definition: character.hpp:42
Definition: character.hpp:130
size_t mLoopCount
Definition: character.hpp:163
Definition: character.hpp:114
Definition: character.cpp:207
Definition: animation.hpp:85
Definition: character.hpp:30
void refreshCurrentAnims(CharacterState idle, CharacterState movement, JumpingState jump, bool force=false)
Definition: character.cpp:620
bool isAttackPreparing() const
Definition: character.cpp:2576
Definition: character.hpp:59
Definition: character.hpp:137
Definition: character.hpp:160
bool mAdjustMovementAnimSpeed
Definition: character.hpp:175
Definition: character.hpp:94
bool isRecovery() const
Definition: character.cpp:2612
void num(char i, bool last)
Definition: gen_iconv.cpp:12
Definition: character.hpp:107
UpperBodyCharacterState mUpperBodyState
Definition: character.hpp:186
Definition: character.hpp:115
float mTurnAnimationThreshold
Definition: character.hpp:204
void refreshHitRecoilAnims(CharacterState &idle)
Definition: character.cpp:246
Definition: character.hpp:40
Definition: character.hpp:135
bool mSkipAnim
Definition: character.hpp:196
Definition: character.hpp:37
Definition: character.hpp:39
Definition: character.hpp:33
Definition: character.hpp:81
void setAIAttackType(const std::string &attackType)
Definition: character.cpp:2658
void clearAnimQueue(bool clearPersistAnims=false)
Definition: character.cpp:2448
Definition: character.hpp:140
bool isReadyToBlock() const
Definition: character.cpp:2587
Definition: character.hpp:57
Definition: inventorystore.hpp:40
bool isAnimPlaying(const std::string &groupName)
Definition: character.cpp:2441
CharacterState mHitState
Definition: character.hpp:183
KillResult
Definition: character.hpp:269
void resurrect()
Definition: character.cpp:2503
Definition: character.hpp:62
Definition: character.hpp:77
AnimationQueue mAnimQueue
Definition: character.hpp:167
Definition: character.hpp:123
float getAttackStrength() const
Definition: character.cpp:2691
Definition: character.hpp:82
Definition: character.hpp:58
Definition: character.hpp:128
void playSwishSound(float attackStrength)
Definition: character.cpp:2706
Definition: character.hpp:44
Definition: character.hpp:127
void refreshJumpAnims(const WeaponInfo *weap, JumpingState jump, CharacterState &idle, CharacterState &movement, bool force=false)
Definition: character.cpp:354
void setActive(int active)
Definition: character.cpp:2696
std::string mCurrentMovement
Definition: character.hpp:173
std::string chooseRandomAttackAnimation() const
Definition: character.cpp:812
Definition: character.hpp:69
Definition: character.hpp:88
void setAttackTypeBasedOnMovement()
Definition: character.cpp:2557
Definition: character.hpp:66
bool isSneaking() const
Definition: character.cpp:2624
Definition: character.hpp:100
Definition: character.hpp:83
CharacterState mDeathState
Definition: character.hpp:179
float mMovementAnimSpeed
Definition: character.hpp:174
bool mCastingManualSpell
Definition: character.hpp:209
Definition: character.hpp:154
void updateContinuousVfx()
Definition: character.cpp:2514
Definition: character.hpp:38
float mTimeUntilWake
Definition: character.hpp:211
Definition: character.hpp:110
float mSecondsOfRunning
Definition: character.hpp:200
Definition: character.hpp:139
Definition: character.hpp:141
MWWorld::ConstPtr mHeadTrackTarget
Definition: character.hpp:202
std::string mCurrentDeath
Definition: character.hpp:180
bool mHasMovedInXY
Definition: character.hpp:176
std::string mCurrentJump
Definition: character.hpp:189
Definition: character.hpp:76
Definition: character.hpp:45
bool mFloatToSurface
Definition: character.hpp:181
void updateAnimQueue()
Definition: character.cpp:1826
Definition: character.hpp:56
Definition: character.hpp:67
CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim)
Definition: character.cpp:826
void playRandomDeath(float startpoint=0.0f)
Definition: character.cpp:771
bool isRandomAttackAnimation(const std::string &group) const
Definition: character.cpp:2569
std::deque< AnimationQueueEntry > AnimationQueue
Definition: character.hpp:166
bool isCastingSpell() const
Definition: character.cpp:2582
void jump(CodeContainer &code, int offset)
Definition: generator.cpp:586
Definition: character.hpp:125
Definition: character.hpp:126
Definition: character.hpp:119
Definition: character.hpp:149
bool updateCreatureState()
Definition: character.cpp:1118
Definition: character.hpp:60
void unpersistAnimationState()
Definition: character.cpp:2324
bool isDead() const
Definition: character.hpp:279
Definition: character.hpp:271
MWWorld::Ptr mPtr
Definition: character.hpp:156
bool playGroup(const std::string &groupname, int mode, int count, bool persist=false)
Definition: character.cpp:2362
MWWorld::Ptr mWeapon
Definition: character.hpp:157
void refreshMovementAnims(const WeaponInfo *weap, CharacterState movement, CharacterState &idle, bool force=false)
Definition: character.cpp:421
Definition: character.hpp:113
bool isPersistentAnimPlaying()
Definition: character.cpp:2430
Definition: character.hpp:53
bool readyToStartAttack() const
Definition: character.cpp:2680
KillResult kill()
Definition: character.cpp:2479
std::string mCurrentIdle
Definition: character.hpp:170
bool isRunning() const
Definition: character.cpp:2633
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
Definition: character.hpp:104
Definition: character.hpp:64
bool mAttackingOrSpell
Definition: character.hpp:208
UpperBodyCharacterState
Definition: character.hpp:133
MWRender::Animation * mAnimation
Definition: character.hpp:158
Definition: character.hpp:138
Definition: character.hpp:31
JumpingState
Definition: character.hpp:146
Definition: character.hpp:134
float mAttackStrength
Definition: character.hpp:194
bool isAttackingOrSpell() const
Definition: character.cpp:2618
Definition: character.hpp:84
Definition: character.hpp:63
WeaponType mWeaponType
Definition: character.hpp:191
Definition: character.hpp:41
MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype)
Definition: character.cpp:651
Definition: character.hpp:86
bool isTurning() const
Definition: character.cpp:2604
Definition: character.hpp:34
static void setAttackTypeRandomly(std::string &attackType)
Definition: character.cpp:2663
Definition: character.hpp:273
bool mMovementAnimationControlled
Definition: character.hpp:177
Definition: character.hpp:121
Definition: character.hpp:124
Definition: character.hpp:32
bool mPersist
Definition: character.hpp:164
float mSecondsOfSwimming
Definition: character.hpp:199
bool isKnockedOut() const
Definition: character.cpp:2598
void updateMagicEffects()
Definition: character.cpp:2531
Definition: character.hpp:55
Definition: character.hpp:74
Definition: animation.hpp:147
Definition: character.hpp:47
Definition: character.hpp:142
Definition: character.hpp:106
virtual ~CharacterController()
Definition: character.cpp:918
std::string mAttackType
Definition: character.hpp:206
std::string mGroup
Definition: character.hpp:162
Definition: character.hpp:147
Definition: character.hpp:112
Definition: character.hpp:109
Definition: character.hpp:68
void setHeadTrackTarget(const MWWorld::ConstPtr &target)
Make this character turn its head towards target. To turn off head tracking, pass an empty Ptr...
Definition: character.cpp:2701
void updateHeadTracking(float duration)
Definition: character.cpp:2719
Definition: character.hpp:272
bool updateWeaponState(CharacterState &idle)
Definition: character.cpp:1228
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
void updateIdleStormState(bool inwater)
Definition: character.cpp:1078
void update(float duration)
Definition: character.cpp:1846
Definition: character.hpp:105
Definition: character.hpp:96
void forceStateUpdate()
Definition: character.cpp:2463
Definition: character.hpp:92
Definition: character.hpp:98
Priority
Definition: character.hpp:29
CharacterState chooseRandomDeathState() const
Definition: character.cpp:764
Definition: character.hpp:103
Definition: character.hpp:93
Definition: character.hpp:148
Definition: character.hpp:274
void playDeath(float startpoint, CharacterState death)
Definition: character.cpp:711
Definition: character.hpp:79
void persistAnimationState()
Definition: character.cpp:2294
void skipAnim()
Definition: character.cpp:2425
std::string mCurrentHit
Definition: character.hpp:184
void setAttackingOrSpell(bool attackingOrSpell)
Definition: character.cpp:2645
Definition: character.hpp:72
bool updateCarriedLeftVisible(WeaponType weaptype) const
Definition: character.cpp:1209
WeaponType
Definition: character.hpp:118
Definition: character.hpp:51
std::string mCurrentWeapon
Definition: character.hpp:192
CharacterState mMovementState
Definition: character.hpp:172
std::string chooseRandomGroup(const std::string &prefix, int *num=NULL) const
Definition: character.cpp:234
bool isKnockedDown() const
Definition: character.cpp:2592
Definition: character.hpp:87
Definition: character.hpp:99
Definition: character.hpp:78
CharacterState mIdleState
Definition: character.hpp:169
Definition: character.hpp:102