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OpenMW
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#include "mechanicsmanagerimp.hpp"#include <limits.h>#include <set>#include <components/misc/rng.hpp>#include <components/esm/esmwriter.hpp>#include <components/esm/stolenitems.hpp>#include <components/sceneutil/positionattitudetransform.hpp>#include "../mwworld/esmstore.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/class.hpp"#include "../mwworld/player.hpp"#include "../mwworld/ptr.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/dialoguemanager.hpp"#include "aicombat.hpp"#include "aipursue.hpp"#include "aitravel.hpp"#include "spellcasting.hpp"#include "autocalcspell.hpp"#include "npcstats.hpp"#include "actorutil.hpp"#include "combat.hpp"Namespaces | |
| anonymous_namespace{mechanicsmanagerimp.cpp} | |
| MWMechanics | |
| Game mechanics and NPC-AI. | |
Functions | |
| float | anonymous_namespace{mechanicsmanagerimp.cpp}::getFightDispositionBias (float disposition) |
| void | anonymous_namespace{mechanicsmanagerimp.cpp}::getPersuasionRatings (const MWMechanics::NpcStats &stats, float &rating1, float &rating2, float &rating3, bool player) |
1.8.6