1 #ifndef GAME_MWMECHANICS_AITRAVEL_H
2 #define GAME_MWMECHANICS_AITRAVEL_H
23 AiTravel(
float x,
float y,
float z,
bool hidden =
false);
virtual void fastForward(const MWWorld::Ptr &actor, AiState &state)
Simulates the passing of time.
Definition: aitravel.cpp:85
float mZ
Definition: aitravel.hpp:40
Definition: aisequence.hpp:80
virtual int getTypeId() const
Definition: aitravel.cpp:80
Base class for AI packages.
Definition: aipackage.hpp:33
bool mHidden
Definition: aitravel.hpp:42
Definition: character.hpp:154
virtual bool execute(const MWWorld::Ptr &actor, CharacterController &characterController, AiState &state, float duration)
Definition: aitravel.cpp:46
Definition: aisequence.hpp:151
Causes the AI to travel to the specified point.
Definition: aitravel.hpp:19
float mX
Definition: aitravel.hpp:38
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
void writeState(ESM::AiSequence::AiSequence &sequence) const
Definition: aitravel.cpp:95
AiTravel(float x, float y, float z, bool hidden=false)
Default constructor.
Definition: aitravel.cpp:31
float mY
Definition: aitravel.hpp:39
virtual AiTravel * clone() const
Clones the package.
Definition: aitravel.cpp:41