#include <string>
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| std::string aiTypeLabel |
( |
int |
type | ) |
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| std::string apparatusTypeLabel |
( |
int |
idx | ) |
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| std::string armorTypeLabel |
( |
int |
idx | ) |
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| std::string attributeLabel |
( |
int |
idx | ) |
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| std::string bodyPartFlags |
( |
int |
flags | ) |
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| std::string bodyPartLabel |
( |
int |
idx | ) |
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| std::string cellFlags |
( |
int |
flags | ) |
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| std::string clothingTypeLabel |
( |
int |
idx | ) |
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| std::string containerFlags |
( |
int |
flags | ) |
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| std::string creatureFlags |
( |
int |
flags | ) |
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| std::string creatureListFlags |
( |
int |
flags | ) |
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| std::string creatureTypeLabel |
( |
int |
idx | ) |
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| std::string dialogTypeLabel |
( |
int |
idx | ) |
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| std::string enchantTypeLabel |
( |
int |
idx | ) |
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| std::string itemListFlags |
( |
int |
flags | ) |
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| std::string landFlags |
( |
int |
flags | ) |
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| std::string lightFlags |
( |
int |
flags | ) |
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| std::string magicEffectFlags |
( |
int |
flags | ) |
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| std::string magicEffectLabel |
( |
int |
idx | ) |
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| std::string meshPartLabel |
( |
int |
idx | ) |
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| std::string meshTypeLabel |
( |
int |
idx | ) |
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| std::string npcFlags |
( |
int |
flags | ) |
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| std::string questStatusLabel |
( |
int |
idx | ) |
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| std::string raceFlags |
( |
int |
flags | ) |
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| std::string rangeTypeLabel |
( |
int |
idx | ) |
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| std::string ruleFunction |
( |
int |
idx | ) |
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| std::string schoolLabel |
( |
int |
idx | ) |
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| std::string skillLabel |
( |
int |
idx | ) |
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| std::string soundTypeLabel |
( |
int |
idx | ) |
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| std::string specializationLabel |
( |
int |
idx | ) |
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| std::string spellFlags |
( |
int |
flags | ) |
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| std::string spellTypeLabel |
( |
int |
idx | ) |
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| std::string weaponFlags |
( |
int |
flags | ) |
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| std::string weaponTypeLabel |
( |
int |
idx | ) |
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