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OpenMW
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#include "inputmanagerimp.hpp"#include <osgViewer/ViewerEventHandlers>#include <MyGUI_InputManager.h>#include <MyGUI_RenderManager.h>#include <MyGUI_Widget.h>#include <MyGUI_Button.h>#include <MyGUI_EditBox.h>#include <SDL_version.h>#include <components/debug/debuglog.hpp>#include <components/sdlutil/sdlinputwrapper.hpp>#include <components/sdlutil/sdlvideowrapper.hpp>#include <components/esm/esmwriter.hpp>#include <components/esm/esmreader.hpp>#include <components/esm/controlsstate.hpp>#include "../mwbase/world.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/statemanager.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwworld/player.hpp"#include "../mwworld/class.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/esmstore.hpp"#include "../mwmechanics/npcstats.hpp"#include "../mwmechanics/actorutil.hpp"Namespaces | |
| MWInput | |
| User input and character controls. | |
Functions | |
| bool | MWInput::isLeftOrRightButton (int action, ICS::InputControlSystem *ics, int deviceId, bool joystick) |
1.8.6