9 #include <osgViewer/Viewer>
10 #include <osgViewer/ViewerEventHandlers>
58 struct ConfigurationManager;
63 class ScreenCaptureHandler;
74 std::unique_ptr<VFS::Manager>
mVFS;
122 bool frame (
float dt);
153 void setCell(
const std::string& cellName);
osg::ref_ptr< osgViewer::Viewer > mViewer
Definition: engine.hpp:83
void executeLocalScripts()
Definition: engine.cpp:70
Main engine class, that brings together all the components of OpenMW.
Definition: engine.hpp:71
Engine & operator=(const Engine &)
MWBase::Environment mEnvironment
Definition: engine.hpp:77
void setFallbackValues(std::map< std::string, std::string > map)
Definition: engine.cpp:764
void addArchive(const std::string &archive)
Add BSA archive.
Definition: engine.cpp:271
std::map< std::string, std::string > mFallbackMap
Definition: engine.hpp:94
bool mScriptConsoleMode
Definition: engine.hpp:95
Files::Collections mFileCollections
Definition: engine.hpp:107
void setScriptBlacklist(const std::vector< std::string > &list)
Definition: engine.cpp:789
ToUTF8::Utf8Encoder * mEncoder
Definition: engine.hpp:79
int mWarningsMode
Definition: engine.hpp:92
void setCell(const std::string &cellName)
Set start cell name.
Definition: engine.cpp:282
Central hub for mw-subsystems.
Definition: environment.hpp:22
bool mFSStrict
Definition: engine.hpp:108
void setSaveGameFile(const std::string &savegame)
Set the save game file to load after initialising the engine.
Definition: engine.cpp:804
bool mNewGame
Definition: engine.hpp:112
Definition: context.hpp:10
Definition: configurationmanager.hpp:20
void setDataDirs(const Files::PathContainer &dataDirs)
Set data dirs.
Definition: engine.cpp:264
Definition: translation.hpp:9
bool mUseSound
Definition: engine.hpp:89
std::string loadSettings(Settings::Manager &settings)
Load settings from various files, returns the path to the user settings file.
Definition: engine.cpp:298
virtual ~Engine()
Definition: engine.cpp:235
int mActivationDistanceOverride
Definition: engine.hpp:97
osg::Timer_t mStartTick
Definition: engine.hpp:114
Compiler::Extensions mExtensions
Definition: engine.hpp:104
bool mExportFonts
Definition: engine.hpp:102
std::unique_ptr< Resource::ResourceSystem > mResourceSystem
Definition: engine.hpp:75
Compiler::Context * mScriptContext
Definition: engine.hpp:105
bool mGrab
Definition: engine.hpp:100
void setWindowIcon()
Definition: engine.cpp:419
void setSkipMenu(bool skipMenu, bool newGame)
Definition: engine.cpp:292
std::unique_ptr< VFS::Manager > mVFS
Definition: engine.hpp:74
std::vector< std::string > mScriptBlacklist
Definition: engine.hpp:110
void setResourceDir(const boost::filesystem::path &parResDir)
Set resource dir.
Definition: engine.cpp:276
bool frame(float dt)
Definition: engine.cpp:84
Collection of compiler extensions.
Definition: extensions.hpp:39
osg::ref_ptr< osgViewer::ScreenCaptureHandler > mScreenCaptureHandler
Definition: engine.hpp:84
std::string mStartupScript
Definition: engine.hpp:96
osgViewer::ScreenCaptureHandler::CaptureOperation * mScreenCaptureOperation
Definition: engine.hpp:85
void addContentFile(const std::string &file)
addContentFile - Adds content file (ie. esm/esp, or omwgame/omwaddon) to the content files container...
Definition: engine.cpp:287
bool mCompileAllDialogue
Definition: engine.hpp:91
void setSoundUsage(bool soundUsage)
Disable or enable all sounds.
Definition: engine.cpp:754
FromType
Definition: to_utf8.hpp:11
std::string mCellName
Definition: engine.hpp:86
void setStartupScript(const std::string &path)
Set path for a script that is run on startup in the console.
Definition: engine.cpp:774
std::string mFocusName
Definition: engine.hpp:93
float distance(const ESM::Pathgrid::Point &point, float x, float y, float z)
Definition: pathfinding.cpp:69
Files::PathContainer mDataDirs
Definition: engine.hpp:80
void setScriptConsoleMode(bool enabled)
Enable console-only script functionality.
Definition: engine.cpp:769
void setScriptBlacklistUse(bool use)
Definition: engine.cpp:794
void setCompileAll(bool all)
Compile all scripts (excludign dialogue scripts) at startup?
Definition: engine.cpp:744
void setWarningsMode(int mode)
Definition: engine.cpp:784
void createWindow(Settings::Manager &settings)
Definition: engine.cpp:320
std::vector< std::string > mContentFiles
Definition: engine.hpp:87
boost::filesystem::path mResDir
Definition: engine.hpp:82
std::vector< std::string > mArchives
Definition: engine.hpp:81
SDL_Window * mWindow
Definition: engine.hpp:73
Settings management (can change during runtime)
Definition: settings.hpp:17
void enableFontExport(bool exportFonts)
Definition: engine.cpp:799
Translation::Storage mTranslationDataStorage
Definition: engine.hpp:109
void setGrabMouse(bool grab)
Definition: engine.hpp:170
ToUTF8::FromType mEncoding
Definition: engine.hpp:78
bool mSkipMenu
Definition: engine.hpp:88
bool mCompileAll
Definition: engine.hpp:90
std::string mSaveGameFile
Definition: engine.hpp:98
Definition: collections.hpp:10
void enableFSStrict(bool fsStrict)
Definition: engine.cpp:257
bool mScriptBlacklistUse
Definition: engine.hpp:111
Definition: to_utf8.hpp:25
std::vector< boost::filesystem::path > PathContainer
Definition: gamesettings.hpp:14
Files::ConfigurationManager & mCfgMgr
Definition: engine.hpp:207
void prepareEngine(Settings::Manager &settings)
Prepare engine for game play.
Definition: engine.cpp:443
void setActivationDistanceOverride(int distance)
Override the game setting specified activation distance.
Definition: engine.cpp:779
Definition: windowmanagerimp.hpp:127
void setEncoding(const ToUTF8::FromType &encoding)
Font encoding.
Definition: engine.cpp:759
osg::ref_ptr< SceneUtil::WorkQueue > mWorkQueue
Definition: engine.hpp:76
void setCompileAllDialogue(bool all)
Compile all dialogue scripts at startup?
Definition: engine.cpp:749
void go()
Initialise and enter main loop.
Definition: engine.cpp:635