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OpenMW
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#include "engine.hpp"#include <iomanip>#include <boost/filesystem/fstream.hpp>#include <osgViewer/ViewerEventHandlers>#include <osgDB/ReadFile>#include <osgDB/WriteFile>#include <SDL.h>#include <components/debug/debuglog.hpp>#include <components/misc/rng.hpp>#include <components/vfs/manager.hpp>#include <components/vfs/registerarchives.hpp>#include <components/sdlutil/sdlgraphicswindow.hpp>#include <components/sdlutil/imagetosurface.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include <components/resource/stats.hpp>#include <components/compiler/extensions0.hpp>#include <components/sceneutil/workqueue.hpp>#include <components/files/configurationmanager.hpp>#include <components/version/version.hpp>#include "mwinput/inputmanagerimp.hpp"#include "mwgui/windowmanagerimp.hpp"#include "mwscript/scriptmanagerimp.hpp"#include "mwscript/extensions.hpp"#include "mwscript/interpretercontext.hpp"#include "mwsound/soundmanagerimp.hpp"#include "mwworld/class.hpp"#include "mwworld/player.hpp"#include "mwworld/worldimp.hpp"#include "mwrender/vismask.hpp"#include "mwclass/classes.hpp"#include "mwdialogue/dialoguemanagerimp.hpp"#include "mwdialogue/journalimp.hpp"#include "mwdialogue/scripttest.hpp"#include "mwmechanics/mechanicsmanagerimp.hpp"#include "mwstate/statemanagerimp.hpp"Classes | |
| class | WriteScreenshotToFileOperation |
Namespaces | |
| anonymous_namespace{engine.cpp} | |
Functions | |
| void | anonymous_namespace{engine.cpp}::checkSDLError (int ret) |
1.8.6