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OpenMW
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#include "difficultyscaling.hpp"#include <components/settings/settings.hpp>#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwworld/esmstore.hpp"#include "actorutil.hpp"Functions | |
| float | scaleDamage (float damage, const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim) |
| Scales damage dealt to an actor based on difficulty setting. More... | |
| float scaleDamage | ( | float | damage, |
| const MWWorld::Ptr & | attacker, | ||
| const MWWorld::Ptr & | victim | ||
| ) |
Scales damage dealt to an actor based on difficulty setting.
1.8.6