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OpenMW
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#include "creatureanimation.hpp"#include <osg/MatrixTransform>#include <components/esm/loadcrea.hpp>#include <components/debug/debuglog.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include <components/sceneutil/attach.hpp>#include <components/sceneutil/visitor.hpp>#include <components/sceneutil/positionattitudetransform.hpp>#include <components/sceneutil/skeleton.hpp>#include <components/misc/stringops.hpp>#include "../mwbase/world.hpp"#include "../mwworld/class.hpp"Namespaces | |
| MWRender | |
| Rendering. | |
1.8.6