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OpenMW
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#include "containerextensions.hpp"#include <stdexcept>#include <boost/format.hpp>#include <MyGUI_LanguageManager.h>#include <components/debug/debuglog.hpp>#include <components/compiler/extensions.hpp>#include <components/compiler/opcodes.hpp>#include <components/interpreter/interpreter.hpp>#include <components/interpreter/opcodes.hpp>#include <components/misc/stringops.hpp>#include <components/esm/loadskil.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/world.hpp"#include "../mwworld/actionequip.hpp"#include "../mwworld/class.hpp"#include "../mwworld/containerstore.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwmechanics/actorutil.hpp"#include "interpretercontext.hpp"#include "ref.hpp"Namespaces | |
| MWScript | |
| MW-specific script extensions and integration of the script system into OpenMW. | |
| MWScript::Container | |
| Container-related script functionality (chests, NPCs, creatures) | |
Functions | |
| void | MWScript::Container::installOpcodes (Interpreter::Interpreter &interpreter) |
1.8.6