OpenMW
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A View is a collection of rendering objects that are visible from a given camera/intersection. The base View class is part of the interface for usage in conjunction with preload feature. More...
#include <world.hpp>
Public Member Functions | |
virtual | ~View () |
virtual void | reset (unsigned int frame)=0 |
Reset internal structure so that the next addition to the view will override the previous frame's contents. More... | |
A View is a collection of rendering objects that are visible from a given camera/intersection. The base View class is part of the interface for usage in conjunction with preload feature.
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inlinevirtual |
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pure virtual |
Reset internal structure so that the next addition to the view will override the previous frame's contents.
Implemented in Terrain::ViewData, and Terrain::MyView.