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SceneUtil::Optimizer::RemoveRedundantNodesVisitor Class Reference

#include <optimizer.hpp>

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Public Types

typedef std::set< osg::Node * > NodeList
 

Public Member Functions

 RemoveRedundantNodesVisitor (Optimizer *optimizer=0)
 
virtual void apply (osg::Group &group)
 
virtual void apply (osg::Transform &transform)
 
virtual void apply (osg::LOD &lod)
 
bool isOperationPermissible (osg::Node &node)
 
void removeRedundantNodes ()
 
- Public Member Functions inherited from SceneUtil::BaseOptimizerVisitor
 BaseOptimizerVisitor (Optimizer *optimizer, unsigned int operation)
 
bool isOperationPermissibleForObject (const osg::StateSet *object) const
 
bool isOperationPermissibleForObject (const osg::StateAttribute *object) const
 
bool isOperationPermissibleForObject (const osg::Drawable *object) const
 
bool isOperationPermissibleForObject (const osg::Node *object) const
 

Public Attributes

NodeList _redundantNodeList
 

Additional Inherited Members

- Protected Attributes inherited from SceneUtil::BaseOptimizerVisitor
Optimizer_optimizer
 
unsigned int _operationType
 

Detailed Description

Remove redundant nodes, such as groups with one single child.

Member Typedef Documentation

Constructor & Destructor Documentation

SceneUtil::Optimizer::RemoveRedundantNodesVisitor::RemoveRedundantNodesVisitor ( Optimizer optimizer = 0)
inline

Member Function Documentation

void SceneUtil::Optimizer::RemoveRedundantNodesVisitor::apply ( osg::Group &  group)
virtual

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void SceneUtil::Optimizer::RemoveRedundantNodesVisitor::apply ( osg::Transform &  transform)
virtual

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void SceneUtil::Optimizer::RemoveRedundantNodesVisitor::apply ( osg::LOD &  lod)
virtual

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bool SceneUtil::Optimizer::RemoveRedundantNodesVisitor::isOperationPermissible ( osg::Node &  node)
void SceneUtil::Optimizer::RemoveRedundantNodesVisitor::removeRedundantNodes ( )

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Member Data Documentation

NodeList SceneUtil::Optimizer::RemoveRedundantNodesVisitor::_redundantNodeList

The documentation for this class was generated from the following files: