OpenMW
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#include <optimizer.hpp>
Public Types | |
typedef std::set< osg::Node * > | NodeList |
Public Member Functions | |
RemoveRedundantNodesVisitor (Optimizer *optimizer=0) | |
virtual void | apply (osg::Group &group) |
virtual void | apply (osg::Transform &transform) |
virtual void | apply (osg::LOD &lod) |
bool | isOperationPermissible (osg::Node &node) |
void | removeRedundantNodes () |
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BaseOptimizerVisitor (Optimizer *optimizer, unsigned int operation) | |
bool | isOperationPermissibleForObject (const osg::StateSet *object) const |
bool | isOperationPermissibleForObject (const osg::StateAttribute *object) const |
bool | isOperationPermissibleForObject (const osg::Drawable *object) const |
bool | isOperationPermissibleForObject (const osg::Node *object) const |
Public Attributes | |
NodeList | _redundantNodeList |
Additional Inherited Members | |
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Optimizer * | _optimizer |
unsigned int | _operationType |
Remove redundant nodes, such as groups with one single child.
typedef std::set<osg::Node*> SceneUtil::Optimizer::RemoveRedundantNodesVisitor::NodeList |
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bool SceneUtil::Optimizer::RemoveRedundantNodesVisitor::isOperationPermissible | ( | osg::Node & | node | ) |
void SceneUtil::Optimizer::RemoveRedundantNodesVisitor::removeRedundantNodes | ( | ) |
NodeList SceneUtil::Optimizer::RemoveRedundantNodesVisitor::_redundantNodeList |