#include <morphgeometry.hpp>
| SceneUtil::MorphGeometry::MorphTarget::MorphTarget |
( |
osg::Vec3Array * |
offsets, |
|
|
float |
w = 1.0 |
|
) |
| |
|
inline |
| osg::Vec3Array* SceneUtil::MorphGeometry::MorphTarget::getOffsets |
( |
| ) |
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|
inline |
| const osg::Vec3Array* SceneUtil::MorphGeometry::MorphTarget::getOffsets |
( |
| ) |
const |
|
inline |
| float SceneUtil::MorphGeometry::MorphTarget::getWeight |
( |
| ) |
const |
|
inline |
| void SceneUtil::MorphGeometry::MorphTarget::setOffsets |
( |
osg::Vec3Array * |
offsets | ) |
|
|
inline |
| void SceneUtil::MorphGeometry::MorphTarget::setWeight |
( |
float |
weight | ) |
|
|
inline |
| osg::ref_ptr<osg::Vec3Array> SceneUtil::MorphGeometry::MorphTarget::mOffsets |
|
protected |
| float SceneUtil::MorphGeometry::MorphTarget::mWeight |
|
protected |
The documentation for this class was generated from the following file: