#include <morphgeometry.hpp>
SceneUtil::MorphGeometry::MorphTarget::MorphTarget |
( |
osg::Vec3Array * |
offsets, |
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float |
w = 1.0 |
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) |
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inline |
osg::Vec3Array* SceneUtil::MorphGeometry::MorphTarget::getOffsets |
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| ) |
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inline |
const osg::Vec3Array* SceneUtil::MorphGeometry::MorphTarget::getOffsets |
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const |
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inline |
float SceneUtil::MorphGeometry::MorphTarget::getWeight |
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const |
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inline |
void SceneUtil::MorphGeometry::MorphTarget::setOffsets |
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osg::Vec3Array * |
offsets | ) |
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inline |
void SceneUtil::MorphGeometry::MorphTarget::setWeight |
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float |
weight | ) |
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inline |
osg::ref_ptr<osg::Vec3Array> SceneUtil::MorphGeometry::MorphTarget::mOffsets |
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protected |
float SceneUtil::MorphGeometry::MorphTarget::mWeight |
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protected |
The documentation for this class was generated from the following file: