SceneUtil::DisableLight::DisableLight |
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inline |
SceneUtil::DisableLight::DisableLight |
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int |
index | ) |
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inline |
SceneUtil::DisableLight::DisableLight |
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const DisableLight & |
copy, |
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const osg::CopyOp & |
copyop = osg::CopyOp::SHALLOW_COPY |
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) |
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inline |
virtual void SceneUtil::DisableLight::apply |
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osg::State & |
state | ) |
const |
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inlinevirtual |
virtual const char* SceneUtil::DisableLight::className |
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const |
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inlinevirtual |
virtual osg::Object* SceneUtil::DisableLight::clone |
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const osg::CopyOp & |
copyop | ) |
const |
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inlinevirtual |
virtual osg::Object* SceneUtil::DisableLight::cloneType |
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const |
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inlinevirtual |
virtual int SceneUtil::DisableLight::compare |
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const StateAttribute & |
sa | ) |
const |
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inlinevirtual |
unsigned int SceneUtil::DisableLight::getMember |
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const |
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inline |
virtual bool SceneUtil::DisableLight::getModeUsage |
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ModeUsage & |
usage | ) |
const |
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inlinevirtual |
virtual Type SceneUtil::DisableLight::getType |
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const |
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inlinevirtual |
virtual bool SceneUtil::DisableLight::isSameKindAs |
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const osg::Object * |
obj | ) |
const |
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inlinevirtual |
virtual const char* SceneUtil::DisableLight::libraryName |
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const |
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inlinevirtual |
unsigned int SceneUtil::DisableLight::mIndex |
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private |
osg::Vec4f SceneUtil::DisableLight::mNull |
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private |
The documentation for this class was generated from the following file: