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Resource::SceneManager Member List

This is the complete list of members for Resource::SceneManager, including all inherited members.

applyFilterSettings(osg::Texture *tex)Resource::SceneManager
attachTo(osg::Node *instance, osg::Group *parentNode) const Resource::SceneManager
cacheInstance(const std::string &name)Resource::SceneManager
checkLoaded(const std::string &name, double referenceTime)Resource::SceneManager
clearCache() overrideResource::SceneManagervirtual
createInstance(const std::string &name)Resource::SceneManager
createInstance(const osg::Node *base)Resource::SceneManager
createShaderVisitor()Resource::SceneManagerprivate
getClampLighting() const Resource::SceneManager
getForcePerPixelLighting() const Resource::SceneManager
getForceShaders() const Resource::SceneManager
getImageManager()Resource::SceneManager
getIncrementalCompileOperation()Resource::SceneManager
getInstance(const std::string &name)Resource::SceneManager
getInstance(const std::string &name, osg::Group *parentNode)Resource::SceneManager
getShaderManager()Resource::SceneManager
getTemplate(const std::string &name)Resource::SceneManager
getVFS() const Resource::ResourceManager
mAutoUseNormalMapsResource::SceneManagerprivate
mAutoUseSpecularMapsResource::SceneManagerprivate
mCacheResource::ResourceManagerprotected
mClampLightingResource::SceneManagerprivate
mExpiryDelayResource::ResourceManagerprotected
mForcePerPixelLightingResource::SceneManagerprivate
mForceShadersResource::SceneManagerprivate
mImageManagerResource::SceneManagerprivate
mIncrementalCompileOperationResource::SceneManagerprivate
mInstanceCacheResource::SceneManagerprivate
mMagFilterResource::SceneManagerprivate
mMaxAnisotropyResource::SceneManagerprivate
mMinFilterResource::SceneManagerprivate
mNifFileManagerResource::SceneManagerprivate
mNormalHeightMapPatternResource::SceneManagerprivate
mNormalMapPatternResource::SceneManagerprivate
mParticleSystemMaskResource::SceneManagerprivate
mShaderManagerResource::SceneManagerprivate
mSharedStateManagerResource::SceneManagerprivate
mSharedStateMutexResource::SceneManagermutableprivate
mSpecularMapPatternResource::SceneManagerprivate
mUnRefImageDataAfterApplyResource::SceneManagerprivate
mVFSResource::ResourceManagerprotected
operator=(const SceneManager &)Resource::SceneManagerprivate
recreateShaders(osg::ref_ptr< osg::Node > node)Resource::SceneManager
releaseGLObjects(osg::State *state) overrideResource::SceneManagervirtual
reportStats(unsigned int frameNumber, osg::Stats *stats) const overrideResource::SceneManagervirtual
ResourceManager(const VFS::Manager *vfs)Resource::ResourceManager
SceneManager(const VFS::Manager *vfs, Resource::ImageManager *imageManager, Resource::NifFileManager *nifFileManager)Resource::SceneManager
SceneManager(const SceneManager &)Resource::SceneManagerprivate
setAutoUseNormalMaps(bool use)Resource::SceneManager
setAutoUseSpecularMaps(bool use)Resource::SceneManager
setClampLighting(bool clamp)Resource::SceneManager
setExpiryDelay(double expiryDelay)Resource::ResourceManager
setFilterSettings(const std::string &magfilter, const std::string &minfilter, const std::string &mipmap, int maxAnisotropy)Resource::SceneManager
setForcePerPixelLighting(bool force)Resource::SceneManager
setForceShaders(bool force)Resource::SceneManager
setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation *ico)Resource::SceneManager
setNormalHeightMapPattern(const std::string &pattern)Resource::SceneManager
setNormalMapPattern(const std::string &pattern)Resource::SceneManager
setParticleSystemMask(unsigned int mask)Resource::SceneManager
setShaderPath(const std::string &path)Resource::SceneManager
setSpecularMapPattern(const std::string &pattern)Resource::SceneManager
setUnRefImageDataAfterApply(bool unref)Resource::SceneManager
updateCache(double referenceTime) overrideResource::SceneManagervirtual
~ResourceManager()Resource::ResourceManagervirtual
~SceneManager()Resource::SceneManager