OpenMW
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Base class for managers that require a virtual file system and object cache. More...
#include <resourcemanager.hpp>
Public Member Functions | |
ResourceManager (const VFS::Manager *vfs) | |
virtual | ~ResourceManager () |
virtual void | updateCache (double referenceTime) |
Clear cache entries that have not been referenced for longer than expiryDelay. More... | |
virtual void | clearCache () |
Clear all cache entries. More... | |
void | setExpiryDelay (double expiryDelay) |
How long to keep objects in cache after no longer being referenced. More... | |
const VFS::Manager * | getVFS () const |
virtual void | reportStats (unsigned int frameNumber, osg::Stats *stats) const |
virtual void | releaseGLObjects (osg::State *state) |
Protected Attributes | |
const VFS::Manager * | mVFS |
osg::ref_ptr < Resource::ObjectCache > | mCache |
double | mExpiryDelay |
Base class for managers that require a virtual file system and object cache.
Resource::ResourceManager::ResourceManager | ( | const VFS::Manager * | vfs | ) |
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virtual |
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virtual |
Clear all cache entries.
Reimplemented in Resource::SceneManager, Resource::BulletShapeManager, and Terrain::ChunkManager.
const VFS::Manager * Resource::ResourceManager::getVFS | ( | ) | const |
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virtual |
Reimplemented in Resource::SceneManager, and Terrain::ChunkManager.
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inlinevirtual |
void Resource::ResourceManager::setExpiryDelay | ( | double | expiryDelay | ) |
How long to keep objects in cache after no longer being referenced.
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virtual |
Clear cache entries that have not been referenced for longer than expiryDelay.
Reimplemented in Resource::SceneManager, and Resource::BulletShapeManager.
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protected |
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protected |
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protected |