#include <weaponanimation.hpp>
| MWRender::WeaponAnimationTime::WeaponAnimationTime |
( |
Animation * |
animation | ) |
|
|
inline |
| float MWRender::WeaponAnimationTime::getValue |
( |
osg::NodeVisitor * |
nv | ) |
|
|
virtual |
| void MWRender::WeaponAnimationTime::setGroup |
( |
const std::string & |
group | ) |
|
| void MWRender::WeaponAnimationTime::updateStartTime |
( |
| ) |
|
| Animation* MWRender::WeaponAnimationTime::mAnimation |
|
private |
| float MWRender::WeaponAnimationTime::mStartTime |
|
private |
| std::string MWRender::WeaponAnimationTime::mWeaponGroup |
|
private |
The documentation for this class was generated from the following files: