#include <filter.hpp>
| int MWDialogue::Filter::getFactionRank |
( |
const MWWorld::Ptr & |
actor, |
|
|
const std::string & |
factionId |
|
) |
| const |
|
private |
| bool MWDialogue::Filter::getSelectStructBoolean |
( |
const SelectWrapper & |
select | ) |
const |
|
private |
| int MWDialogue::Filter::getSelectStructInteger |
( |
const SelectWrapper & |
select | ) |
const |
|
private |
| bool MWDialogue::Filter::hasFactionRankReputationRequirements |
( |
const MWWorld::Ptr & |
actor, |
|
|
const std::string & |
factionId, |
|
|
int |
rank |
|
) |
| const |
|
private |
| bool MWDialogue::Filter::hasFactionRankSkillRequirements |
( |
const MWWorld::Ptr & |
actor, |
|
|
const std::string & |
factionId, |
|
|
int |
rank |
|
) |
| const |
|
private |
List all infos that could be used on the given actor, using the current runtime state of the actor.
- Note
- If fallbackToInfoRefusal is used, the returned DialInfo might not be from the supplied ESM::Dialogue.
List all infos that could possibly be used on the given actor, ignoring runtime state filters and ignoring player filters.
Does a matching response exist? (disposition is ignored for this check)
Get a matching response for the requested dialogue. Redirect to "Info Refusal" topic if a response fulfills all conditions but disposition.
Is this the right actor for this info?
Is the actor disposition toward the player high enough (or low enough, if invert is true)?
Do the player and the cell the player is currently in match info?
| bool MWDialogue::Filter::testSelectStructNumeric |
( |
const SelectWrapper & |
select | ) |
const |
|
private |
Are all select structs matching?
| int MWDialogue::Filter::mChoice |
|
private |
| bool MWDialogue::Filter::mTalkedToPlayer |
|
private |
The documentation for this class was generated from the following files:
- /home/travis/build/elsid/openmw/apps/openmw/mwdialogue/filter.hpp
- /home/travis/build/elsid/openmw/apps/openmw/mwdialogue/filter.cpp