1 #ifndef OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
2 #define OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
23 class CompositeMapRenderer;
33 osg::ref_ptr<osg::Node>
getChunk(
float size,
const osg::Vec2f& center,
int lod,
unsigned int lodFlags);
35 void reportStats(
unsigned int frameNumber, osg::Stats* stats)
const override;
44 osg::ref_ptr<osg::Node>
createChunk(
float size,
const osg::Vec2f& center,
int lod,
unsigned int lodFlags);
50 std::vector<osg::ref_ptr<osg::StateSet> >
createPasses(
float chunkSize,
const osg::Vec2f& chunkCenter,
bool forCompositeMap);
void reportStats(unsigned int frameNumber, osg::Stats *stats) const override
Definition: chunkmanager.cpp:53
Handles loading and caching of scenes, e.g. .nif files or .osg files.
Definition: scenemanager.hpp:44
Definition: texturemanager.hpp:21
osg::ref_ptr< osg::Node > createChunk(float size, const osg::Vec2f ¢er, int lod, unsigned int lodFlags)
Definition: chunkmanager.cpp:171
Implements creation and caching of vertex buffers for terrain chunks.
Definition: buffercache.hpp:14
ChunkManager(Storage *storage, Resource::SceneManager *sceneMgr, TextureManager *textureManager, CompositeMapRenderer *renderer)
Definition: chunkmanager.cpp:24
Handles loading and caching of terrain chunks.
Definition: chunkmanager.hpp:28
bool mCullingActive
Definition: chunkmanager.hpp:60
Definition: compositemaprenderer.hpp:20
osg::ref_ptr< osg::Texture2D > createCompositeMapRTT()
Definition: chunkmanager.cpp:76
osg::ref_ptr< osg::Node > getChunk(float size, const osg::Vec2f ¢er, int lod, unsigned int lodFlags)
Definition: chunkmanager.cpp:36
Terrain::Storage * mStorage
Definition: chunkmanager.hpp:52
Definition: storage.hpp:22
void clearCache() override
Clear all cache entries.
Definition: chunkmanager.cpp:58
void releaseGLObjects(osg::State *state) override
Definition: chunkmanager.cpp:65
void createCompositeMapGeometry(float chunkSize, const osg::Vec2f &chunkCenter, const osg::Vec4f &texCoords, CompositeMap &map)
Definition: chunkmanager.cpp:90
unsigned int mCompositeMapSize
Definition: chunkmanager.hpp:58
State
Definition: state.hpp:6
Resource::SceneManager * mSceneManager
Definition: chunkmanager.hpp:53
BufferCache mBufferCache
Definition: chunkmanager.hpp:56
The CompositeMapRenderer is responsible for updating composite map textures in a blocking or non-bloc...
Definition: compositemaprenderer.hpp:33
void setCullingActive(bool active)
Definition: chunkmanager.cpp:71
Base class for managers that require a virtual file system and object cache.
Definition: resourcemanager.hpp:23
CompositeMapRenderer * mCompositeMapRenderer
Definition: chunkmanager.hpp:55
std::vector< osg::ref_ptr< osg::StateSet > > createPasses(float chunkSize, const osg::Vec2f &chunkCenter, bool forCompositeMap)
Definition: chunkmanager.cpp:121
TextureManager * mTextureManager
Definition: chunkmanager.hpp:54