OpenMW
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#include "cellpreloader.hpp"
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/bulletshapemanager.hpp>
#include <components/resource/keyframemanager.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/stringops.hpp>
#include <components/nifosg/nifloader.hpp>
#include <components/terrain/world.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/sceneutil/unrefqueue.hpp>
#include <components/esm/loadcell.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwrender/landmanager.hpp"
#include "cellstore.hpp"
#include "manualref.hpp"
#include "class.hpp"
Classes | |
struct | MWWorld::ListModelsVisitor |
class | MWWorld::PreloadItem |
Worker thread item: preload models in a cell. More... | |
class | MWWorld::UpdateCacheItem |
Worker thread item: update the resource system's cache, effectively deleting unused entries. More... | |
class | MWWorld::TerrainPreloadItem |
Namespaces | |
MWWorld | |
World data. | |