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OpenMW
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#include "cellpreloader.hpp"#include <components/debug/debuglog.hpp>#include <components/resource/scenemanager.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/bulletshapemanager.hpp>#include <components/resource/keyframemanager.hpp>#include <components/misc/resourcehelpers.hpp>#include <components/misc/stringops.hpp>#include <components/nifosg/nifloader.hpp>#include <components/terrain/world.hpp>#include <components/esmterrain/storage.hpp>#include <components/sceneutil/unrefqueue.hpp>#include <components/esm/loadcell.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwrender/landmanager.hpp"#include "cellstore.hpp"#include "manualref.hpp"#include "class.hpp"Classes | |
| struct | MWWorld::ListModelsVisitor |
| class | MWWorld::PreloadItem |
| Worker thread item: preload models in a cell. More... | |
| class | MWWorld::UpdateCacheItem |
| Worker thread item: update the resource system's cache, effectively deleting unused entries. More... | |
| class | MWWorld::TerrainPreloadItem |
Namespaces | |
| MWWorld | |
| World data. | |
1.8.6