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OpenMW
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#include "waterutil.hpp"#include <osg/Depth>#include <osg/Geometry>#include <osg/Material>#include <osg/StateSet>Namespaces | |
| SceneUtil | |
Functions | |
| osg::ref_ptr< osg::Geometry > | SceneUtil::createWaterGeometry (float size, int segments, float textureRepeats) |
| osg::ref_ptr< osg::StateSet > | SceneUtil::createSimpleWaterStateSet (float alpha, int renderBin) |
1.8.6