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OpenMW
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#include <components/debug/debuglog.hpp>#include <components/sceneutil/positionattitudetransform.hpp>#include <components/esm/loadcell.hpp>#include <components/compiler/extensions.hpp>#include <components/compiler/opcodes.hpp>#include <components/interpreter/interpreter.hpp>#include <components/interpreter/runtime.hpp>#include <components/interpreter/opcodes.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwworld/cellstore.hpp"#include "../mwworld/class.hpp"#include "../mwworld/manualref.hpp"#include "../mwworld/player.hpp"#include "../mwworld/esmstore.hpp"#include "../mwmechanics/actorutil.hpp"#include "interpretercontext.hpp"#include "ref.hpp"Namespaces | |
| MWScript | |
| MW-specific script extensions and integration of the script system into OpenMW. | |
| MWScript::Transformation | |
| stats-related script functionality (creatures and NPCs) | |
Functions | |
| void | MWScript::Transformation::moveStandingActors (const MWWorld::Ptr &ptr, const osg::Vec3f &diff) |
| void | MWScript::Transformation::installOpcodes (Interpreter::Interpreter &interpreter) |
1.8.6