OpenMW
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#include "texturemanager.hpp"
#include <osg/Stats>
#include <osg/Texture2D>
#include <components/resource/scenemanager.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/resource/objectcache.hpp>
Classes | |
struct | Terrain::UpdateTextureFilteringFunctor |
Namespaces | |
Terrain | |