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OpenMW
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#include <osg/Group>#include <memory>Go to the source code of this file.
Classes | |
| class | SceneUtil::Bone |
| Defines a Bone hierarchy, used for updating of skeleton-space bone matrices. More... | |
| class | SceneUtil::Skeleton |
| Handles the bone matrices for any number of child RigGeometries. More... | |
Namespaces | |
| SceneUtil | |
1.8.6