|
OpenMW
|
#include "shadervisitor.hpp"#include <iostream>#include <osg/Texture>#include <osg/Material>#include <osg/Geometry>#include <osgUtil/TangentSpaceGenerator>#include <boost/algorithm/string.hpp>#include <components/debug/debuglog.hpp>#include <components/resource/imagemanager.hpp>#include <components/vfs/manager.hpp>#include <components/sceneutil/riggeometry.hpp>#include <components/sceneutil/morphgeometry.hpp>#include "shadermanager.hpp"Namespaces | |
| Shader | |
Functions | |
| osg::StateSet * | Shader::getWritableStateSet (osg::Node &node) |
| bool | Shader::isTextureNameRecognized (const std::string &name) |
Variables | |
| const char * | Shader::defaultTextures [] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap" } |
1.8.6