OpenMW
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#include "serialize.hpp"
#include <osgDB/ObjectWrapper>
#include <osgDB/Registry>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/riggeometry.hpp>
#include <components/sceneutil/morphgeometry.hpp>
Namespaces | |
SceneUtil | |
Functions | |
template<class Cls > | |
static osg::Object * | SceneUtil::createInstanceFunc () |
osgDB::ObjectWrapper * | SceneUtil::makeDummySerializer (const std::string &classname) |
void | SceneUtil::registerSerializers () |
Register osg node serializers for certain SceneUtil classes if not already done so. More... | |