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OpenMW
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#include "scenemanager.hpp"#include <cstdlib>#include <osg/Node>#include <osg/UserDataContainer>#include <osgParticle/ParticleSystem>#include <osgUtil/IncrementalCompileOperation>#include <osgDB/SharedStateManager>#include <osgDB/Registry>#include <components/debug/debuglog.hpp>#include <components/nifosg/nifloader.hpp>#include <components/nif/niffile.hpp>#include <components/misc/stringops.hpp>#include <components/vfs/manager.hpp>#include <components/sceneutil/clone.hpp>#include <components/sceneutil/util.hpp>#include <components/sceneutil/controller.hpp>#include <components/sceneutil/optimizer.hpp>#include <components/shader/shadervisitor.hpp>#include <components/shader/shadermanager.hpp>#include "imagemanager.hpp"#include "niffilemanager.hpp"#include "objectcache.hpp"#include "multiobjectcache.hpp"Classes | |
| class | anonymous_namespace{scenemanager.cpp}::InitWorldSpaceParticlesCallback |
| class | anonymous_namespace{scenemanager.cpp}::InitParticlesVisitor |
| class | Resource::SharedStateManager |
| class | Resource::SetFilterSettingsControllerVisitor |
| Set texture filtering settings on textures contained in a FlipController. More... | |
| class | Resource::SetFilterSettingsVisitor |
| Set texture filtering settings on textures contained in StateSets. More... | |
| class | Resource::ImageReadCallback |
| Callback to read image files from the VFS. More... | |
| class | Resource::CanOptimizeCallback |
| class | Resource::TemplateRef |
Namespaces | |
| anonymous_namespace{scenemanager.cpp} | |
| Resource | |
Functions | |
| std::string | Resource::getFileExtension (const std::string &file) |
| osg::ref_ptr< osg::Node > | Resource::load (Files::IStreamPtr file, const std::string &normalizedFilename, Resource::ImageManager *imageManager, Resource::NifFileManager *nifFileManager) |
| bool | Resource::canOptimize (const std::string &filename) |
| unsigned int | Resource::getOptimizationOptions () |
1.8.6