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OpenMW
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#include "ripplesimulation.hpp"#include <iomanip>#include <osg/PolygonOffset>#include <osg/Texture2D>#include <osg/Material>#include <osg/Depth>#include <osg/PositionAttitudeTransform>#include <osgParticle/ParticleSystem>#include <osgParticle/ParticleSystemUpdater>#include <components/misc/rng.hpp>#include <components/nifosg/controller.hpp>#include <components/resource/imagemanager.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include <components/fallback/fallback.hpp>#include "vismask.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwmechanics/actorutil.hpp"Namespaces | |
| anonymous_namespace{ripplesimulation.cpp} | |
| MWRender | |
| Rendering. | |
Functions | |
| void | anonymous_namespace{ripplesimulation.cpp}::createWaterRippleStateSet (Resource::ResourceSystem *resourceSystem, const Fallback::Map *fallback, osg::Node *node) |
1.8.6