1 #ifndef MWRENDER_TERRAINSTORAGE_H
2 #define MWRENDER_TERRAINSTORAGE_H
20 TerrainStorage(
Resource::ResourceSystem* resourceSystem,
const std::string& normalMapPattern =
"",
const std::string& normalHeightMapPatteern =
"",
bool autoUseNormalMaps =
false,
const std::string& specularMapPattern =
"",
bool autoUseSpecularMaps =
false);
23 virtual osg::ref_ptr<const ESMTerrain::LandObject>
getLand (
int cellX,
int cellY);
27 virtual void getBounds(
float& minX,
float& maxX,
float& minY,
float& maxY);
Wrapper class that constructs and provides access to the most commonly used resource subsystems...
Definition: resourcesystem.hpp:30
Definition: landmanager.hpp:17
Definition: loadltex.hpp:28
std::unique_ptr< LandManager > mLandManager
Definition: terrainstorage.hpp:32
LandManager * getLandManager() const
Definition: terrainstorage.cpp:52
Connects the ESM Store used in OpenMW with the ESMTerrain storage.
Definition: terrainstorage.hpp:16
~TerrainStorage()
Definition: terrainstorage.cpp:22
Feeds data from ESM terrain records (ESM::Land, ESM::LandTexture) into the terrain component...
Definition: storage.hpp:44
TerrainStorage(Resource::ResourceSystem *resourceSystem, const std::string &normalMapPattern="", const std::string &normalHeightMapPatteern="", bool autoUseNormalMaps=false, const std::string &specularMapPattern="", bool autoUseSpecularMaps=false)
Definition: terrainstorage.cpp:14
virtual const ESM::LandTexture * getLandTexture(int index, short plugin)
Definition: terrainstorage.cpp:62
virtual void getBounds(float &minX, float &maxX, float &minY, float &maxY)
Get bounds of the whole terrain in cell units.
Definition: terrainstorage.cpp:27
Resource::ResourceSystem * mResourceSystem
Definition: terrainstorage.hpp:34
virtual osg::ref_ptr< const ESMTerrain::LandObject > getLand(int cellX, int cellY)
Definition: terrainstorage.cpp:57