1 #ifndef GAME_RENDER_CELL_H 
    2 #define GAME_RENDER_CELL_H 
   15             virtual void show() = 0;
 
   19             virtual void hide() = 0;
 
   25             virtual void enable (
const std::string& handle) = 0;
 
   28             virtual void disable (
const std::string& handle) = 0;
 
   31             virtual void deleteObject (
const std::string& handle) = 0;
 
virtual void enable(const std::string &handle)=0
Make the reference with the given handle visible. 
 
virtual void deleteObject(const std::string &handle)=0
Remove the reference with the given handle permanently from the scene. 
 
virtual void show()=0
Make the cell visible. Load the cell if necessary. 
 
virtual void disable(const std::string &handle)=0
Make the reference with the given handle invisible. 
 
virtual ~CellRender()
Definition: cell.hpp:12
 
virtual void destroy()=0
Destroy all rendering objects connected with this cell.