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OpenMW
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#include "object.hpp"#include <stdexcept>#include <string>#include <iostream>#include <osg/Depth>#include <osg/Group>#include <osg/PositionAttitudeTransform>#include <osg/ShapeDrawable>#include <osg/Shape>#include <osg/Geode>#include <osg/Geometry>#include <osg/PrimitiveSet>#include <osgFX/Scribe>#include "../../model/world/data.hpp"#include "../../model/world/ref.hpp"#include "../../model/world/refidcollection.hpp"#include "../../model/world/commands.hpp"#include "../../model/world/universalid.hpp"#include "../../model/world/commandmacro.hpp"#include "../../model/world/cellcoordinates.hpp"#include "../../model/prefs/state.hpp"#include <components/debug/debuglog.hpp>#include <components/resource/scenemanager.hpp>#include <components/sceneutil/lightutil.hpp>#include <components/sceneutil/lightmanager.hpp>#include <components/fallback/fallback.hpp>#include "actor.hpp"#include "mask.hpp"Namespaces | |
| anonymous_namespace{object.cpp} | |
Functions | |
| osg::ref_ptr< osg::Geode > | anonymous_namespace{object.cpp}::createErrorCube () |
1.8.6