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material.hpp File Reference
#include <osg/StateSet>
#include "defs.hpp"
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Classes

struct  Terrain::TextureLayer
 

Namespaces

 osg
 
 Shader
 
 Terrain
 

Functions

std::vector< osg::ref_ptr
< osg::StateSet > > 
Terrain::createPasses (bool useShaders, bool forcePerPixelLighting, bool clampLighting, Shader::ShaderManager *shaderManager, const std::vector< TextureLayer > &layers, const std::vector< osg::ref_ptr< osg::Texture2D > > &blendmaps, int blendmapScale, float layerTileSize)