OpenMW
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Classes | |
struct | Terrain::TextureLayer |
Namespaces | |
osg | |
Shader | |
Terrain | |
Functions | |
std::vector< osg::ref_ptr < osg::StateSet > > | Terrain::createPasses (bool useShaders, bool forcePerPixelLighting, bool clampLighting, Shader::ShaderManager *shaderManager, const std::vector< TextureLayer > &layers, const std::vector< osg::ref_ptr< osg::Texture2D > > &blendmaps, int blendmapScale, float layerTileSize) |