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OpenMW
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#include "material.hpp"#include <stdexcept>#include <osg/Fog>#include <osg/Depth>#include <osg/TexEnvCombine>#include <osg/Texture2D>#include <osg/TexMat>#include <osg/Material>#include <osg/BlendFunc>#include <components/shader/shadermanager.hpp>#include <mutex>Namespaces | |
| anonymous_namespace{material.cpp} | |
| Terrain | |
Functions | |
| std::vector< osg::ref_ptr < osg::StateSet > > | Terrain::createPasses (bool useShaders, bool forcePerPixelLighting, bool clampLighting, Shader::ShaderManager *shaderManager, const std::vector< TextureLayer > &layers, const std::vector< osg::ref_ptr< osg::Texture2D > > &blendmaps, int blendmapScale, float layerTileSize) |
1.8.6