1 #ifndef GAME_MWCLASS_LIGHT_H
2 #define GAME_MWCLASS_LIGHT_H
4 #include "../mwworld/class.hpp"
58 virtual std::shared_ptr<MWWorld::Action>
use (
const MWWorld::Ptr& ptr,
bool force=
false)
const;
virtual std::shared_ptr< MWWorld::Action > activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
Generate action for activation.
Definition: light.cpp:82
std::pair< int, std::string > canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
Definition: light.cpp:235
virtual float getWeight(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:229
virtual std::string getName(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:72
virtual std::string getSound(const MWWorld::ConstPtr &ptr) const
Returns sound id.
Definition: light.cpp:244
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:61
virtual bool useAnim() const
Whether or not to use animated variant of model (default false)
Definition: light.cpp:56
virtual bool showsInInventory(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:184
virtual MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr &ptr, int count) const
Definition: light.cpp:153
Definition: renderinginterface.hpp:9
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
Definition: light.cpp:217
virtual std::pair< std::vector< int >, bool > getEquipmentSlots(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:102
virtual std::string getUpSoundId(const MWWorld::ConstPtr &ptr) const
Return the pick up sound Id.
Definition: light.cpp:128
virtual int getValue(const MWWorld::ConstPtr &ptr) const
Return trade value of the object. Throws an exception, if the object can't be traded.
Definition: light.cpp:114
virtual float getRemainingUsageTime(const MWWorld::ConstPtr &ptr) const
Returns the remaining duration of the object.
Definition: light.cpp:208
Definition: physicssystem.hpp:52
virtual bool canSell(const MWWorld::ConstPtr &item, int npcServices) const
Determine whether or not item can be sold to an npc with the given npcServices.
Definition: light.cpp:224
Base class for referenceable esm records.
Definition: class.hpp:51
virtual void insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
Add reference into a cell for rendering (default implementation: don't render anything).
Definition: light.cpp:40
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
Add reference into a cell for rendering.
Definition: light.cpp:31
Mutable state of a cell.
Definition: cellstore.hpp:51
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
virtual std::shared_ptr< MWWorld::Action > use(const MWWorld::Ptr &ptr, bool force=false) const
Generate action for using via inventory menu.
Definition: light.cpp:194
virtual bool hasToolTip(const MWWorld::ConstPtr &ptr) const
Definition: light.cpp:146
virtual std::string getInventoryIcon(const MWWorld::ConstPtr &ptr) const
Return name of inventory icon.
Definition: light.cpp:139
virtual std::string getScript(const MWWorld::ConstPtr &ptr) const
Return name of the script attached to ptr.
Definition: light.cpp:95
static void registerSelf()
Definition: light.cpp:121
virtual std::string getDownSoundId(const MWWorld::ConstPtr &ptr) const
Return the put down sound Id.
Definition: light.cpp:133
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
virtual void setRemainingUsageTime(const MWWorld::Ptr &ptr, float duration) const
Sets the remaining duration of the object.
Definition: light.cpp:203