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OpenMW
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#include <components/debug/debuglog.hpp>#include <components/misc/rng.hpp>#include "../mwworld/ptr.hpp"#include "../mwworld/esmstore.hpp"#include "../mwworld/manualref.hpp"#include "../mwworld/class.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "creaturestats.hpp"#include "actorutil.hpp"Go to the source code of this file.
Namespaces | |
| MWMechanics | |
| Game mechanics and NPC-AI. | |
Functions | |
| std::string | MWMechanics::getLevelledItem (const ESM::LevelledListBase *levItem, bool creature, unsigned char failChance=0) |
1.8.6