1 #ifndef GAME_RENDER_CELLBORDER
2 #define GAME_RENDER_CELLBORDER
20 typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> >
CellGrid;
void destroyCellBorderGeometry()
Definition: cellborder.cpp:92
The basic interface for a terrain world. How the terrain chunks are paged and displayed is up to the ...
Definition: world.hpp:52
int mBorderMask
Definition: cellborder.hpp:37
CellGrid mCellBorderNodes
Definition: cellborder.hpp:36
std::map< std::pair< int, int >, osg::ref_ptr< osg::Node > > CellGrid
Definition: cellborder.hpp:20
osg::Group * mRoot
Definition: cellborder.hpp:34
Definition: cellborder.hpp:17
Terrain::World * mWorld
Definition: cellborder.hpp:33
void createCellBorderGeometry(int x, int y)
Definition: cellborder.cpp:20
CellBorder(Terrain::World *world, osg::Group *root, int borderMask)
Definition: cellborder.cpp:13