This is the complete list of members for Terrain::TerrainGrid, including all inherited members.
buildTerrain(osg::Group *parent, float chunkSize, const osg::Vec2f &chunkCenter) | Terrain::TerrainGrid | private |
cacheCell(View *view, int x, int y) | Terrain::TerrainGrid | virtual |
clearAssociatedCaches() | Terrain::World | virtual |
createView() | Terrain::TerrainGrid | virtual |
enable(bool enabled) | Terrain::World | inlinevirtual |
getHeightAt(const osg::Vec3f &worldPos) | Terrain::World | |
getStorage() | Terrain::World | inline |
loadCell(int x, int y) | Terrain::TerrainGrid | virtual |
mBorderVisible | Terrain::World | protected |
mCellBorder | Terrain::World | protected |
mChunkManager | Terrain::World | protected |
mCompositeMapCamera | Terrain::World | protected |
mCompositeMapRenderer | Terrain::World | protected |
mGrid | Terrain::TerrainGrid | private |
mLoadedCells | Terrain::World | protected |
mNumSplits | Terrain::TerrainGrid | private |
mParent | Terrain::World | protected |
mResourceSystem | Terrain::World | protected |
mStorage | Terrain::World | protected |
mTerrainRoot | Terrain::World | protected |
mTextureManager | Terrain::World | protected |
preload(View *view, const osg::Vec3f &eyePoint) | Terrain::World | inlinevirtual |
reportStats(unsigned int frameNumber, osg::Stats *stats) | Terrain::World | inlinevirtual |
setBordersVisible(bool visible) | Terrain::World | virtual |
setDefaultViewer(osg::Object *obj) | Terrain::World | inlinevirtual |
setTargetFrameRate(float rate) | Terrain::World | |
TerrainGrid(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask=~0, int borderMask=0) | Terrain::TerrainGrid | |
unloadCell(int x, int y) | Terrain::TerrainGrid | virtual |
updateTextureFiltering() | Terrain::World | |
World(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask, int borderMask) | Terrain::World | |
~TerrainGrid() | Terrain::TerrainGrid | |
~World() | Terrain::World | virtual |