This is the complete list of members for Terrain::TerrainGrid, including all inherited members.
| buildTerrain(osg::Group *parent, float chunkSize, const osg::Vec2f &chunkCenter) | Terrain::TerrainGrid | private |
| cacheCell(View *view, int x, int y) | Terrain::TerrainGrid | virtual |
| clearAssociatedCaches() | Terrain::World | virtual |
| createView() | Terrain::TerrainGrid | virtual |
| enable(bool enabled) | Terrain::World | inlinevirtual |
| getHeightAt(const osg::Vec3f &worldPos) | Terrain::World | |
| getStorage() | Terrain::World | inline |
| loadCell(int x, int y) | Terrain::TerrainGrid | virtual |
| mBorderVisible | Terrain::World | protected |
| mCellBorder | Terrain::World | protected |
| mChunkManager | Terrain::World | protected |
| mCompositeMapCamera | Terrain::World | protected |
| mCompositeMapRenderer | Terrain::World | protected |
| mGrid | Terrain::TerrainGrid | private |
| mLoadedCells | Terrain::World | protected |
| mNumSplits | Terrain::TerrainGrid | private |
| mParent | Terrain::World | protected |
| mResourceSystem | Terrain::World | protected |
| mStorage | Terrain::World | protected |
| mTerrainRoot | Terrain::World | protected |
| mTextureManager | Terrain::World | protected |
| preload(View *view, const osg::Vec3f &eyePoint) | Terrain::World | inlinevirtual |
| reportStats(unsigned int frameNumber, osg::Stats *stats) | Terrain::World | inlinevirtual |
| setBordersVisible(bool visible) | Terrain::World | virtual |
| setDefaultViewer(osg::Object *obj) | Terrain::World | inlinevirtual |
| setTargetFrameRate(float rate) | Terrain::World | |
| TerrainGrid(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask=~0, int borderMask=0) | Terrain::TerrainGrid | |
| unloadCell(int x, int y) | Terrain::TerrainGrid | virtual |
| updateTextureFiltering() | Terrain::World | |
| World(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask, int borderMask) | Terrain::World | |
| ~TerrainGrid() | Terrain::TerrainGrid | |
| ~World() | Terrain::World | virtual |