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Terrain::TerrainGrid Member List

This is the complete list of members for Terrain::TerrainGrid, including all inherited members.

buildTerrain(osg::Group *parent, float chunkSize, const osg::Vec2f &chunkCenter)Terrain::TerrainGridprivate
cacheCell(View *view, int x, int y)Terrain::TerrainGridvirtual
clearAssociatedCaches()Terrain::Worldvirtual
createView()Terrain::TerrainGridvirtual
enable(bool enabled)Terrain::Worldinlinevirtual
getHeightAt(const osg::Vec3f &worldPos)Terrain::World
getStorage()Terrain::Worldinline
loadCell(int x, int y)Terrain::TerrainGridvirtual
mBorderVisibleTerrain::Worldprotected
mCellBorderTerrain::Worldprotected
mChunkManagerTerrain::Worldprotected
mCompositeMapCameraTerrain::Worldprotected
mCompositeMapRendererTerrain::Worldprotected
mGridTerrain::TerrainGridprivate
mLoadedCellsTerrain::Worldprotected
mNumSplitsTerrain::TerrainGridprivate
mParentTerrain::Worldprotected
mResourceSystemTerrain::Worldprotected
mStorageTerrain::Worldprotected
mTerrainRootTerrain::Worldprotected
mTextureManagerTerrain::Worldprotected
preload(View *view, const osg::Vec3f &eyePoint)Terrain::Worldinlinevirtual
reportStats(unsigned int frameNumber, osg::Stats *stats)Terrain::Worldinlinevirtual
setBordersVisible(bool visible)Terrain::Worldvirtual
setDefaultViewer(osg::Object *obj)Terrain::Worldinlinevirtual
setTargetFrameRate(float rate)Terrain::World
TerrainGrid(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask=~0, int borderMask=0)Terrain::TerrainGrid
unloadCell(int x, int y)Terrain::TerrainGridvirtual
updateTextureFiltering()Terrain::World
World(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask, int borderMask)Terrain::World
~TerrainGrid()Terrain::TerrainGrid
~World()Terrain::Worldvirtual