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Shader::ShaderVisitor Member List

This is the complete list of members for Shader::ShaderVisitor, including all inherited members.

adjustGeometry(osg::Geometry &sourceGeometry, const ShaderRequirements &reqs)Shader::ShaderVisitorprivate
apply(osg::Node &node)Shader::ShaderVisitorvirtual
apply(osg::Drawable &drawable)Shader::ShaderVisitorvirtual
apply(osg::Geometry &geometry)Shader::ShaderVisitorvirtual
applyStateSet(osg::ref_ptr< osg::StateSet > stateset, osg::Node &node)Shader::ShaderVisitor
createProgram(const ShaderRequirements &reqs)Shader::ShaderVisitorprivate
mAllowedToModifyStateSetsShader::ShaderVisitorprivate
mAutoUseNormalMapsShader::ShaderVisitorprivate
mAutoUseSpecularMapsShader::ShaderVisitorprivate
mClampLightingShader::ShaderVisitorprivate
mDefaultFsTemplateShader::ShaderVisitorprivate
mDefaultVsTemplateShader::ShaderVisitorprivate
mForcePerPixelLightingShader::ShaderVisitorprivate
mForceShadersShader::ShaderVisitorprivate
mImageManagerShader::ShaderVisitorprivate
mNormalHeightMapPatternShader::ShaderVisitorprivate
mNormalMapPatternShader::ShaderVisitorprivate
mRequirementsShader::ShaderVisitorprivate
mShaderManagerShader::ShaderVisitorprivate
mSpecularMapPatternShader::ShaderVisitorprivate
popRequirements()Shader::ShaderVisitor
pushRequirements(osg::Node &node)Shader::ShaderVisitor
setAllowedToModifyStateSets(bool allowed)Shader::ShaderVisitor
setAutoUseNormalMaps(bool use)Shader::ShaderVisitor
setAutoUseSpecularMaps(bool use)Shader::ShaderVisitor
setClampLighting(bool clamp)Shader::ShaderVisitor
setForcePerPixelLighting(bool force)Shader::ShaderVisitor
setForceShaders(bool force)Shader::ShaderVisitor
setNormalHeightMapPattern(const std::string &pattern)Shader::ShaderVisitor
setNormalMapPattern(const std::string &pattern)Shader::ShaderVisitor
setSpecularMapPattern(const std::string &pattern)Shader::ShaderVisitor
ShaderVisitor(ShaderManager &shaderManager, Resource::ImageManager &imageManager, const std::string &defaultVsTemplate, const std::string &defaultFsTemplate)Shader::ShaderVisitor