| addWeather(const std::string &name, const Fallback::Map &fallback, float dlFactor, float dlOffset, const std::string &particleEffect="") | MWWorld::WeatherManager | inlineprivate |
| addWeatherTransition(const int weatherID) | MWWorld::WeatherManager | inlineprivate |
| advanceTime(double hours, bool incremental) | MWWorld::WeatherManager | |
| calculateResult(const int weatherID, const float gameHour) | MWWorld::WeatherManager | inlineprivate |
| calculateTransitionResult(const float factor, const float gameHour) | MWWorld::WeatherManager | inlineprivate |
| calculateWeatherResult(const float gameHour, const float elapsedSeconds, const bool isPaused) | MWWorld::WeatherManager | inlineprivate |
| changeWeather(const std::string ®ionID, const unsigned int weatherID) | MWWorld::WeatherManager | |
| clear() | MWWorld::WeatherManager | |
| forceWeather(const int weatherID) | MWWorld::WeatherManager | inlineprivate |
| getStormDirection() const | MWWorld::WeatherManager | |
| getWeatherID() const | MWWorld::WeatherManager | |
| getWindSpeed() const | MWWorld::WeatherManager | |
| importRegions() | MWWorld::WeatherManager | inlineprivate |
| inTransition() | MWWorld::WeatherManager | inlineprivate |
| isInStorm() const | MWWorld::WeatherManager | |
| mAmbientSound | MWWorld::WeatherManager | private |
| mCurrentRegion | MWWorld::WeatherManager | private |
| mCurrentWeather | MWWorld::WeatherManager | private |
| mFastForward | MWWorld::WeatherManager | private |
| mHoursBetweenWeatherChanges | MWWorld::WeatherManager | private |
| mIsStorm | MWWorld::WeatherManager | private |
| mMasser | MWWorld::WeatherManager | private |
| mNextWeather | MWWorld::WeatherManager | private |
| mNightFade | MWWorld::WeatherManager | private |
| modRegion(const std::string ®ionID, const std::vector< char > &chances) | MWWorld::WeatherManager | |
| mPlayingSoundID | MWWorld::WeatherManager | private |
| mPrecipitation | MWWorld::WeatherManager | private |
| mQueuedWeather | MWWorld::WeatherManager | private |
| mRainSpeed | MWWorld::WeatherManager | private |
| mRegions | MWWorld::WeatherManager | private |
| mRendering | MWWorld::WeatherManager | private |
| mResult | MWWorld::WeatherManager | private |
| mSecunda | MWWorld::WeatherManager | private |
| mStore | MWWorld::WeatherManager | private |
| mStormDirection | MWWorld::WeatherManager | private |
| mSunPreSunsetTime | MWWorld::WeatherManager | private |
| mSunriseDuration | MWWorld::WeatherManager | private |
| mSunriseTime | MWWorld::WeatherManager | private |
| mSunsetDuration | MWWorld::WeatherManager | private |
| mSunsetTime | MWWorld::WeatherManager | private |
| mTimePassed | MWWorld::WeatherManager | private |
| mTimeSettings | MWWorld::WeatherManager | private |
| mTransitionFactor | MWWorld::WeatherManager | private |
| mUnderwaterFog | MWWorld::WeatherManager | private |
| mWeatherSettings | MWWorld::WeatherManager | private |
| mWeatherUpdateTime | MWWorld::WeatherManager | private |
| mWindSpeed | MWWorld::WeatherManager | private |
| playerTeleported(const std::string &playerRegion, bool isExterior) | MWWorld::WeatherManager | |
| readRecord(ESM::ESMReader &reader, uint32_t type) | MWWorld::WeatherManager | |
| regionalWeatherChanged(const std::string ®ionID, RegionWeather ®ion) | MWWorld::WeatherManager | inlineprivate |
| stopSounds() | MWWorld::WeatherManager | |
| update(float duration, bool paused, const TimeStamp &time, bool isExterior) | MWWorld::WeatherManager | |
| updateWeatherRegion(const std::string &playerRegion) | MWWorld::WeatherManager | inlineprivate |
| updateWeatherTime() | MWWorld::WeatherManager | inlineprivate |
| updateWeatherTransitions(const float elapsedRealSeconds) | MWWorld::WeatherManager | inlineprivate |
| useTorches(float hour) const | MWWorld::WeatherManager | |
| WeatherManager(MWRender::RenderingManager &rendering, const Fallback::Map &fallback, MWWorld::ESMStore &store) | MWWorld::WeatherManager | |
| write(ESM::ESMWriter &writer, Loading::Listener &progress) | MWWorld::WeatherManager | |
| ~WeatherManager() | MWWorld::WeatherManager | |