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OpenMW
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This is the complete list of members for MWWorld::Scene, including all inherited members.
| addObjectToScene(const Ptr &ptr) | MWWorld::Scene | |
| CellStoreCollection typedef | MWWorld::Scene | |
| changeCellGrid(int X, int Y, bool changeEvent=true) | MWWorld::Scene | private |
| changePlayerCell(CellStore *newCell, const ESM::Position &position, bool adjustPlayerPos) | MWWorld::Scene | |
| changeToExteriorCell(const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true) | MWWorld::Scene | |
| changeToInteriorCell(const std::string &cellName, const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true) | MWWorld::Scene | |
| clear() | MWWorld::Scene | |
| getActiveCells() const | MWWorld::Scene | |
| getCurrentCell() | MWWorld::Scene | |
| getGridCenter(int &cellX, int &cellY) | MWWorld::Scene | private |
| hasCellChanged() const | MWWorld::Scene | |
| insertCell(CellStore &cell, bool rescale, Loading::Listener *loadingListener) | MWWorld::Scene | private |
| isCellActive(const CellStore &cell) | MWWorld::Scene | |
| loadCell(CellStore *cell, Loading::Listener *loadingListener, bool respawn) | MWWorld::Scene | |
| mActiveCells | MWWorld::Scene | private |
| markCellAsUnchanged() | MWWorld::Scene | |
| mCellChanged | MWWorld::Scene | private |
| mCellLoadingThreshold | MWWorld::Scene | private |
| mCurrentCell | MWWorld::Scene | private |
| mHalfGridSize | MWWorld::Scene | private |
| mLastPlayerPos | MWWorld::Scene | private |
| mPhysics | MWWorld::Scene | private |
| mPredictionTime | MWWorld::Scene | private |
| mPreloadDistance | MWWorld::Scene | private |
| mPreloadDoors | MWWorld::Scene | private |
| mPreloadEnabled | MWWorld::Scene | private |
| mPreloader | MWWorld::Scene | private |
| mPreloadExteriorGrid | MWWorld::Scene | private |
| mPreloadFastTravel | MWWorld::Scene | private |
| mPreloadTimer | MWWorld::Scene | private |
| mRendering | MWWorld::Scene | private |
| playerMoved(const osg::Vec3f &pos) | MWWorld::Scene | |
| preload(const std::string &mesh, bool useAnim=false) | MWWorld::Scene | |
| preloadCell(MWWorld::CellStore *cell, bool preloadSurrounding=false) | MWWorld::Scene | |
| preloadCells(float dt) | MWWorld::Scene | private |
| preloadExteriorGrid(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos) | MWWorld::Scene | private |
| preloadFastTravelDestinations(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos, std::vector< osg::Vec3f > &exteriorPositions) | MWWorld::Scene | private |
| preloadTeleportDoorDestinations(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos, std::vector< osg::Vec3f > &exteriorPositions) | MWWorld::Scene | private |
| preloadTerrain(const osg::Vec3f &pos) | MWWorld::Scene | |
| removeObjectFromScene(const Ptr &ptr) | MWWorld::Scene | |
| Scene(MWRender::RenderingManager &rendering, MWPhysics::PhysicsSystem *physics) | MWWorld::Scene | |
| searchPtrViaActorId(int actorId) | MWWorld::Scene | |
| unloadCell(CellStoreCollection::iterator iter) | MWWorld::Scene | |
| update(float duration, bool paused) | MWWorld::Scene | |
| updateObjectRotation(const Ptr &ptr, bool inverseRotationOrder) | MWWorld::Scene | |
| updateObjectScale(const Ptr &ptr) | MWWorld::Scene | |
| ~Scene() | MWWorld::Scene |
1.8.6