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MWWorld::ProjectileManager Member List

This is the complete list of members for MWWorld::ProjectileManager, including all inherited members.

cleanupMagicBolt(MagicBoltState &state)MWWorld::ProjectileManagerprivate
cleanupProjectile(ProjectileState &state)MWWorld::ProjectileManagerprivate
clear()MWWorld::ProjectileManager
countSavedGameRecords() const MWWorld::ProjectileManager
createModel(State &state, const std::string &model, const osg::Vec3f &pos, const osg::Quat &orient, bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture="")MWWorld::ProjectileManagerprivate
launchMagicBolt(const std::string &spellId, const MWWorld::Ptr &caster, const osg::Vec3f &fallbackDirection)MWWorld::ProjectileManager
launchProjectile(MWWorld::Ptr actor, MWWorld::ConstPtr projectile, const osg::Vec3f &pos, const osg::Quat &orient, MWWorld::Ptr bow, float speed, float attackStrength)MWWorld::ProjectileManager
mCleanupTimerMWWorld::ProjectileManagerprivate
mMagicBoltsMWWorld::ProjectileManagerprivate
moveMagicBolts(float dt)MWWorld::ProjectileManagerprivate
moveProjectiles(float dt)MWWorld::ProjectileManagerprivate
mParentMWWorld::ProjectileManagerprivate
mPhysicsMWWorld::ProjectileManagerprivate
mProjectilesMWWorld::ProjectileManagerprivate
mRenderingMWWorld::ProjectileManagerprivate
mResourceSystemMWWorld::ProjectileManagerprivate
operator=(const ProjectileManager &)MWWorld::ProjectileManagerprivate
periodicCleanup(float dt)MWWorld::ProjectileManagerprivate
ProjectileManager(osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWRender::RenderingManager *rendering, MWPhysics::PhysicsSystem *physics)MWWorld::ProjectileManager
ProjectileManager(const ProjectileManager &)MWWorld::ProjectileManagerprivate
readRecord(ESM::ESMReader &reader, uint32_t type)MWWorld::ProjectileManager
update(float dt)MWWorld::ProjectileManager
update(State &state, float duration)MWWorld::ProjectileManagerprivate
write(ESM::ESMWriter &writer, Loading::Listener &progress) const MWWorld::ProjectileManager