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MWState::StateManager Member List

This is the complete list of members for MWState::StateManager, including all inherited members.

askLoadRecent()MWState::StateManagervirtual
buildContentFileIndexMap(const ESM::ESMReader &reader) const MWState::StateManagerprivate
characterBegin()MWState::StateManagervirtual
characterEnd()MWState::StateManagervirtual
CharacterIterator typedefMWBase::StateManager
cleanup(bool force=false)MWState::StateManagerprivate
deleteGame(const MWState::Character *character, const MWState::Slot *slot)MWState::StateManagervirtual
endGame()MWState::StateManagervirtual
getCurrentCharacter()MWState::StateManagervirtual
getState() const MWState::StateManagervirtual
hasQuitRequest() const MWState::StateManagervirtual
loadGame(const std::string &filepath)MWState::StateManagervirtual
loadGame(const Character *character, const std::string &filepath)MWState::StateManagervirtual
mAskLoadRecentMWState::StateManagerprivate
mCharacterManagerMWState::StateManagerprivate
mQuitRequestMWState::StateManagerprivate
mStateMWState::StateManagerprivate
mTimePlayedMWState::StateManagerprivate
newGame(bool bypass=false)MWState::StateManagervirtual
quickLoad()MWState::StateManagervirtual
quickSave(std::string name="Quicksave")MWState::StateManagervirtual
requestQuit()MWState::StateManagervirtual
resumeGame()MWState::StateManagervirtual
saveGame(const std::string &description, const Slot *slot=0)MWState::StateManagervirtual
State enum nameMWBase::StateManager
State_Ended enum valueMWBase::StateManager
State_NoGame enum valueMWBase::StateManager
State_Running enum valueMWBase::StateManager
StateManager(const boost::filesystem::path &saves, const std::string &game)MWState::StateManager
MWBase::StateManager::StateManager()MWBase::StateManagerinline
update(float duration)MWState::StateManagervirtual
verifyProfile(const ESM::SavedGame &profile) const MWState::StateManagerprivate
writeScreenshot(std::vector< char > &imageData) const MWState::StateManagerprivate
~StateManager()MWBase::StateManagerinlinevirtual