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MWSound::Sound_Output Member List

This is the complete list of members for MWSound::Sound_Output, including all inherited members.

deinit()=0MWSound::Sound_Outputprivatepure virtual
enumerate()=0MWSound::Sound_Outputprivatepure virtual
enumerateHrtf()=0MWSound::Sound_Outputprivatepure virtual
finishSound(Sound *sound)=0MWSound::Sound_Outputprivatepure virtual
finishStream(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
finishUpdate()=0MWSound::Sound_Outputprivatepure virtual
getStreamDelay(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
getStreamLoudness(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
getStreamOffset(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode)=0MWSound::Sound_Outputprivatepure virtual
isInitialized() const MWSound::Sound_Outputinline
isSoundPlaying(Sound *sound)=0MWSound::Sound_Outputprivatepure virtual
isStreamPlaying(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
loadSound(const std::string &fname)=0MWSound::Sound_Outputprivatepure virtual
mInitializedMWSound::Sound_Outputprotected
mManagerMWSound::Sound_Outputprivate
OpenAL_Output classMWSound::Sound_Outputfriend
operator=(const Sound_Output &rhs)MWSound::Sound_Outputprivate
pauseSounds(int types)=0MWSound::Sound_Outputprivatepure virtual
playSound(Sound *sound, Sound_Handle data, float offset)=0MWSound::Sound_Outputprivatepure virtual
playSound3D(Sound *sound, Sound_Handle data, float offset)=0MWSound::Sound_Outputprivatepure virtual
resumeSounds(int types)=0MWSound::Sound_Outputprivatepure virtual
setHrtf(const std::string &hrtfname, HrtfMode hrtfmode)=0MWSound::Sound_Outputprivatepure virtual
Sound_Output(const Sound_Output &rhs)MWSound::Sound_Outputprivate
Sound_Output(SoundManager &mgr)MWSound::Sound_Outputinlineprotected
SoundManager classMWSound::Sound_Outputfriend
startUpdate()=0MWSound::Sound_Outputprivatepure virtual
streamSound(DecoderPtr decoder, Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData)=0MWSound::Sound_Outputprivatepure virtual
unloadSound(Sound_Handle data)=0MWSound::Sound_Outputprivatepure virtual
updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env)=0MWSound::Sound_Outputprivatepure virtual
updateSound(Sound *sound)=0MWSound::Sound_Outputprivatepure virtual
updateStream(Stream *sound)=0MWSound::Sound_Outputprivatepure virtual
~Sound_Output()MWSound::Sound_Outputinlinevirtual