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MWRender::Water Member List

This is the complete list of members for MWRender::Water, including all inherited members.

addEmitter(const MWWorld::Ptr &ptr, float scale=1.f, float force=1.f)MWRender::Water
changeCell(const MWWorld::CellStore *store)MWRender::Water
clearRipples()MWRender::Water
createShaderWaterStateSet(osg::Node *node, Reflection *reflection, Refraction *refraction)MWRender::Waterprivate
createSimpleWaterStateSet(osg::Node *node, float alpha)MWRender::Waterprivate
emitRipple(const osg::Vec3f &pos)MWRender::Water
getRainIntensityUniform()MWRender::Water
getReflectionCamera()MWRender::Water
getRefractionCamera()MWRender::Water
getSceneNodeCoordinates(int gridX, int gridY)MWRender::Waterprivate
isUnderwater(const osg::Vec3f &pos) const MWRender::Water
listAssetsToPreload(std::vector< std::string > &textures)MWRender::Water
mEnabledMWRender::Waterprivate
mFallbackMWRender::Waterprivate
mIncrementalCompileOperationMWRender::Waterprivate
mParentMWRender::Waterprivate
mRainIntensityUniformMWRender::Waterprivate
mReflectionMWRender::Waterprivate
mRefractionMWRender::Waterprivate
mResourcePathMWRender::Waterprivate
mResourceSystemMWRender::Waterprivate
mSceneRootMWRender::Waterprivate
mSimulationMWRender::Waterprivate
mToggledMWRender::Waterprivate
mTopMWRender::Waterprivate
mWaterGeomMWRender::Waterprivate
mWaterNodeMWRender::Waterprivate
processChangedSettings(const Settings::CategorySettingVector &settings)MWRender::Water
removeCell(const MWWorld::CellStore *store)MWRender::Water
removeEmitter(const MWWorld::Ptr &ptr)MWRender::Water
setEnabled(bool enabled)MWRender::Water
setHeight(const float height)MWRender::Water
toggle()MWRender::Water
update(float dt)MWRender::Water
updateEmitterPtr(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)MWRender::Water
updateVisible()MWRender::Waterprivate
updateWaterMaterial()MWRender::Waterprivate
Water(osg::Group *parent, osg::Group *sceneRoot, Resource::ResourceSystem *resourceSystem, osgUtil::IncrementalCompileOperation *ico, const Fallback::Map *fallback, const std::string &resourcePath)MWRender::Water
~Water()MWRender::Water