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MWRender::RippleSimulation Member List

This is the complete list of members for MWRender::RippleSimulation, including all inherited members.

addEmitter(const MWWorld::ConstPtr &ptr, float scale=1.f, float force=1.f)MWRender::RippleSimulation
clear()MWRender::RippleSimulation
emitRipple(const osg::Vec3f &pos)MWRender::RippleSimulation
mEmittersMWRender::RippleSimulationprivate
mParentMWRender::RippleSimulationprivate
mParticleNodeMWRender::RippleSimulationprivate
mParticleSystemMWRender::RippleSimulationprivate
removeCell(const MWWorld::CellStore *store)MWRender::RippleSimulation
removeEmitter(const MWWorld::ConstPtr &ptr)MWRender::RippleSimulation
RippleSimulation(osg::Group *parent, Resource::ResourceSystem *resourceSystem, const Fallback::Map *fallback)MWRender::RippleSimulation
setWaterHeight(float height)MWRender::RippleSimulation
update(float dt)MWRender::RippleSimulation
updateEmitterPtr(const MWWorld::ConstPtr &old, const MWWorld::ConstPtr &ptr)MWRender::RippleSimulation
~RippleSimulation()MWRender::RippleSimulation