| addCell(const MWWorld::CellStore *store) | MWRender::RenderingManager | |
| addWaterRippleEmitter(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| allowVanityMode(bool allow) | MWRender::RenderingManager | |
| castCameraToViewportRay(const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false) | MWRender::RenderingManager | |
| castRay(const osg::Vec3f &origin, const osg::Vec3f &dest, bool ignorePlayer, bool ignoreActors=false) | MWRender::RenderingManager | |
| changeVanityModeScale(float factor) | MWRender::RenderingManager | |
| clear() | MWRender::RenderingManager | |
| configureAmbient(const ESM::Cell *cell) | MWRender::RenderingManager | |
| configureFog(const ESM::Cell *cell) | MWRender::RenderingManager | |
| configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f &colour) | MWRender::RenderingManager | |
| emitWaterRipple(const osg::Vec3f &pos) | MWRender::RenderingManager | |
| enableTerrain(bool enable) | MWRender::RenderingManager | |
| exportSceneGraph(const MWWorld::Ptr &ptr, const std::string &filename, const std::string &format) | MWRender::RenderingManager | |
| getAnimation(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| getAnimation(const MWWorld::ConstPtr &ptr) const | MWRender::RenderingManager | |
| getCamera() | MWRender::RenderingManager | |
| getCameraDistance() const | MWRender::RenderingManager | |
| getCameraPosition() const | MWRender::RenderingManager | |
| getHalfExtents(const MWWorld::ConstPtr &object) const | MWRender::RenderingManager | |
| getIntersectionVisitor(osgUtil::Intersector *intersector, bool ignorePlayer, bool ignoreActors) | MWRender::RenderingManager | private |
| getLandManager() const | MWRender::RenderingManager | |
| getLightRoot() | MWRender::RenderingManager | |
| getNearClipDistance() const | MWRender::RenderingManager | |
| getObjects() | MWRender::RenderingManager | virtual |
| getReferenceTime() const | MWRender::RenderingManager | |
| getResourceSystem() | MWRender::RenderingManager | |
| getScreenBounds(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| getSkyManager() | MWRender::RenderingManager | |
| getTerrain() | MWRender::RenderingManager | |
| getTerrainHeightAt(const osg::Vec3f &pos) | MWRender::RenderingManager | |
| getUnrefQueue() | MWRender::RenderingManager | |
| getWorkQueue() | MWRender::RenderingManager | |
| mAmbientColor | MWRender::RenderingManager | private |
| mBorders | MWRender::RenderingManager | private |
| mCamera | MWRender::RenderingManager | private |
| mCurrentCameraPos | MWRender::RenderingManager | private |
| mDistantFog | MWRender::RenderingManager | private |
| mDistantTerrain | MWRender::RenderingManager | private |
| mEffectManager | MWRender::RenderingManager | private |
| mFieldOfView | MWRender::RenderingManager | private |
| mFieldOfViewOverridden | MWRender::RenderingManager | private |
| mFieldOfViewOverride | MWRender::RenderingManager | private |
| mFirstPersonFieldOfView | MWRender::RenderingManager | private |
| mFogColor | MWRender::RenderingManager | private |
| mIntersectionVisitor | MWRender::RenderingManager | private |
| mLandFogEnd | MWRender::RenderingManager | private |
| mLandFogStart | MWRender::RenderingManager | private |
| mNearClip | MWRender::RenderingManager | private |
| mNightEyeFactor | MWRender::RenderingManager | private |
| mObjects | MWRender::RenderingManager | private |
| moveObject(const MWWorld::Ptr &ptr, const osg::Vec3f &pos) | MWRender::RenderingManager | |
| mPathgrid | MWRender::RenderingManager | private |
| mPlayerAnimation | MWRender::RenderingManager | private |
| mPlayerNode | MWRender::RenderingManager | private |
| mResourceSystem | MWRender::RenderingManager | private |
| mRootNode | MWRender::RenderingManager | private |
| mSceneRoot | MWRender::RenderingManager | private |
| mSky | MWRender::RenderingManager | private |
| mStateUpdater | MWRender::RenderingManager | private |
| mSunLight | MWRender::RenderingManager | private |
| mTerrain | MWRender::RenderingManager | private |
| mTerrainStorage | MWRender::RenderingManager | private |
| mUnderwaterColor | MWRender::RenderingManager | private |
| mUnderwaterFogEnd | MWRender::RenderingManager | private |
| mUnderwaterFogStart | MWRender::RenderingManager | private |
| mUnderwaterIndoorFog | MWRender::RenderingManager | private |
| mUnderwaterWeight | MWRender::RenderingManager | private |
| mUniformFar | MWRender::RenderingManager | |
| mUniformNear | MWRender::RenderingManager | |
| mUnrefQueue | MWRender::RenderingManager | private |
| mViewDistance | MWRender::RenderingManager | private |
| mViewer | MWRender::RenderingManager | private |
| mWater | MWRender::RenderingManager | private |
| mWorkQueue | MWRender::RenderingManager | private |
| notifyWorldSpaceChanged() | MWRender::RenderingManager | |
| operator=(const RenderingManager &) | MWRender::RenderingManager | private |
| overrideFieldOfView(float val) | MWRender::RenderingManager | |
| preloadCommonAssets() | MWRender::RenderingManager | |
| processChangedSettings(const Settings::CategorySettingVector &settings) | MWRender::RenderingManager | |
| rebuildPtr(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| removeCell(const MWWorld::CellStore *store) | MWRender::RenderingManager | |
| removeObject(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| removePlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
| removeWaterRippleEmitter(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h) | MWRender::RenderingManager | private |
| RenderingManager(osgViewer::Viewer *viewer, osg::ref_ptr< osg::Group > rootNode, Resource::ResourceSystem *resourceSystem, SceneUtil::WorkQueue *workQueue, const Fallback::Map *fallback, const std::string &resourcePath) | MWRender::RenderingManager | |
| RenderingManager(const RenderingManager &) | MWRender::RenderingManager | private |
| renderPlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
| reportStats() const | MWRender::RenderingManager | private |
| resetCamera() | MWRender::RenderingManager | |
| resetFieldOfView() | MWRender::RenderingManager | |
| rotateObject(const MWWorld::Ptr &ptr, const osg::Quat &rot) | MWRender::RenderingManager | |
| scaleObject(const MWWorld::Ptr &ptr, const osg::Vec3f &scale) | MWRender::RenderingManager | |
| screenshot(osg::Image *image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd()) | MWRender::RenderingManager | |
| screenshot360(osg::Image *image, std::string settingStr) | MWRender::RenderingManager | |
| setAmbientColour(const osg::Vec4f &colour) | MWRender::RenderingManager | |
| setCameraDistance(float dist, bool adjust, bool override) | MWRender::RenderingManager | |
| setFogColor(const osg::Vec4f &color) | MWRender::RenderingManager | private |
| setNightEyeFactor(float factor) | MWRender::RenderingManager | |
| setSkyEnabled(bool enabled) | MWRender::RenderingManager | |
| setSunColour(const osg::Vec4f &diffuse, const osg::Vec4f &specular) | MWRender::RenderingManager | |
| setSunDirection(const osg::Vec3f &direction) | MWRender::RenderingManager | |
| setupPlayer(const MWWorld::Ptr &player) | MWRender::RenderingManager | |
| setWaterEnabled(bool enabled) | MWRender::RenderingManager | |
| setWaterHeight(float level) | MWRender::RenderingManager | |
| skyGetMasserPhase() const | MWRender::RenderingManager | |
| skyGetSecundaPhase() const | MWRender::RenderingManager | |
| skySetDate(int day, int month) | MWRender::RenderingManager | |
| skySetMoonColour(bool red) | MWRender::RenderingManager | |
| spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale=1.f, bool isMagicVFX=true) | MWRender::RenderingManager | |
| toggleBorders() | MWRender::RenderingManager | |
| togglePlayerLooking(bool enable) | MWRender::RenderingManager | |
| togglePOV() | MWRender::RenderingManager | |
| togglePreviewMode(bool enable) | MWRender::RenderingManager | |
| toggleRenderMode(RenderMode mode) | MWRender::RenderingManager | |
| toggleVanityMode(bool enable) | MWRender::RenderingManager | |
| update(float dt, bool paused) | MWRender::RenderingManager | |
| updateAmbient() | MWRender::RenderingManager | private |
| updatePlayerPtr(const MWWorld::Ptr &ptr) | MWRender::RenderingManager | |
| updateProjectionMatrix() | MWRender::RenderingManager | private |
| updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated) | MWRender::RenderingManager | |
| updateTextureFiltering() | MWRender::RenderingManager | private |
| vanityRotateCamera(const float *rot) | MWRender::RenderingManager | |
| ~RenderingInterface() | MWRender::RenderingInterface | inlinevirtual |
| ~RenderingManager() | MWRender::RenderingManager | |