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MWRender::RenderingManager Member List

This is the complete list of members for MWRender::RenderingManager, including all inherited members.

addCell(const MWWorld::CellStore *store)MWRender::RenderingManager
addWaterRippleEmitter(const MWWorld::Ptr &ptr)MWRender::RenderingManager
allowVanityMode(bool allow)MWRender::RenderingManager
castCameraToViewportRay(const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false)MWRender::RenderingManager
castRay(const osg::Vec3f &origin, const osg::Vec3f &dest, bool ignorePlayer, bool ignoreActors=false)MWRender::RenderingManager
changeVanityModeScale(float factor)MWRender::RenderingManager
clear()MWRender::RenderingManager
configureAmbient(const ESM::Cell *cell)MWRender::RenderingManager
configureFog(const ESM::Cell *cell)MWRender::RenderingManager
configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f &colour)MWRender::RenderingManager
emitWaterRipple(const osg::Vec3f &pos)MWRender::RenderingManager
enableTerrain(bool enable)MWRender::RenderingManager
exportSceneGraph(const MWWorld::Ptr &ptr, const std::string &filename, const std::string &format)MWRender::RenderingManager
getAnimation(const MWWorld::Ptr &ptr)MWRender::RenderingManager
getAnimation(const MWWorld::ConstPtr &ptr) const MWRender::RenderingManager
getCamera()MWRender::RenderingManager
getCameraDistance() const MWRender::RenderingManager
getCameraPosition() const MWRender::RenderingManager
getHalfExtents(const MWWorld::ConstPtr &object) const MWRender::RenderingManager
getIntersectionVisitor(osgUtil::Intersector *intersector, bool ignorePlayer, bool ignoreActors)MWRender::RenderingManagerprivate
getLandManager() const MWRender::RenderingManager
getLightRoot()MWRender::RenderingManager
getNearClipDistance() const MWRender::RenderingManager
getObjects()MWRender::RenderingManagervirtual
getReferenceTime() const MWRender::RenderingManager
getResourceSystem()MWRender::RenderingManager
getScreenBounds(const MWWorld::Ptr &ptr)MWRender::RenderingManager
getSkyManager()MWRender::RenderingManager
getTerrain()MWRender::RenderingManager
getTerrainHeightAt(const osg::Vec3f &pos)MWRender::RenderingManager
getUnrefQueue()MWRender::RenderingManager
getWorkQueue()MWRender::RenderingManager
mAmbientColorMWRender::RenderingManagerprivate
mBordersMWRender::RenderingManagerprivate
mCameraMWRender::RenderingManagerprivate
mCurrentCameraPosMWRender::RenderingManagerprivate
mDistantFogMWRender::RenderingManagerprivate
mDistantTerrainMWRender::RenderingManagerprivate
mEffectManagerMWRender::RenderingManagerprivate
mFieldOfViewMWRender::RenderingManagerprivate
mFieldOfViewOverriddenMWRender::RenderingManagerprivate
mFieldOfViewOverrideMWRender::RenderingManagerprivate
mFirstPersonFieldOfViewMWRender::RenderingManagerprivate
mFogColorMWRender::RenderingManagerprivate
mIntersectionVisitorMWRender::RenderingManagerprivate
mLandFogEndMWRender::RenderingManagerprivate
mLandFogStartMWRender::RenderingManagerprivate
mNearClipMWRender::RenderingManagerprivate
mNightEyeFactorMWRender::RenderingManagerprivate
mObjectsMWRender::RenderingManagerprivate
moveObject(const MWWorld::Ptr &ptr, const osg::Vec3f &pos)MWRender::RenderingManager
mPathgridMWRender::RenderingManagerprivate
mPlayerAnimationMWRender::RenderingManagerprivate
mPlayerNodeMWRender::RenderingManagerprivate
mResourceSystemMWRender::RenderingManagerprivate
mRootNodeMWRender::RenderingManagerprivate
mSceneRootMWRender::RenderingManagerprivate
mSkyMWRender::RenderingManagerprivate
mStateUpdaterMWRender::RenderingManagerprivate
mSunLightMWRender::RenderingManagerprivate
mTerrainMWRender::RenderingManagerprivate
mTerrainStorageMWRender::RenderingManagerprivate
mUnderwaterColorMWRender::RenderingManagerprivate
mUnderwaterFogEndMWRender::RenderingManagerprivate
mUnderwaterFogStartMWRender::RenderingManagerprivate
mUnderwaterIndoorFogMWRender::RenderingManagerprivate
mUnderwaterWeightMWRender::RenderingManagerprivate
mUniformFarMWRender::RenderingManager
mUniformNearMWRender::RenderingManager
mUnrefQueueMWRender::RenderingManagerprivate
mViewDistanceMWRender::RenderingManagerprivate
mViewerMWRender::RenderingManagerprivate
mWaterMWRender::RenderingManagerprivate
mWorkQueueMWRender::RenderingManagerprivate
notifyWorldSpaceChanged()MWRender::RenderingManager
operator=(const RenderingManager &)MWRender::RenderingManagerprivate
overrideFieldOfView(float val)MWRender::RenderingManager
preloadCommonAssets()MWRender::RenderingManager
processChangedSettings(const Settings::CategorySettingVector &settings)MWRender::RenderingManager
rebuildPtr(const MWWorld::Ptr &ptr)MWRender::RenderingManager
removeCell(const MWWorld::CellStore *store)MWRender::RenderingManager
removeObject(const MWWorld::Ptr &ptr)MWRender::RenderingManager
removePlayer(const MWWorld::Ptr &player)MWRender::RenderingManager
removeWaterRippleEmitter(const MWWorld::Ptr &ptr)MWRender::RenderingManager
renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h)MWRender::RenderingManagerprivate
RenderingManager(osgViewer::Viewer *viewer, osg::ref_ptr< osg::Group > rootNode, Resource::ResourceSystem *resourceSystem, SceneUtil::WorkQueue *workQueue, const Fallback::Map *fallback, const std::string &resourcePath)MWRender::RenderingManager
RenderingManager(const RenderingManager &)MWRender::RenderingManagerprivate
renderPlayer(const MWWorld::Ptr &player)MWRender::RenderingManager
reportStats() const MWRender::RenderingManagerprivate
resetCamera()MWRender::RenderingManager
resetFieldOfView()MWRender::RenderingManager
rotateObject(const MWWorld::Ptr &ptr, const osg::Quat &rot)MWRender::RenderingManager
scaleObject(const MWWorld::Ptr &ptr, const osg::Vec3f &scale)MWRender::RenderingManager
screenshot(osg::Image *image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd())MWRender::RenderingManager
screenshot360(osg::Image *image, std::string settingStr)MWRender::RenderingManager
setAmbientColour(const osg::Vec4f &colour)MWRender::RenderingManager
setCameraDistance(float dist, bool adjust, bool override)MWRender::RenderingManager
setFogColor(const osg::Vec4f &color)MWRender::RenderingManagerprivate
setNightEyeFactor(float factor)MWRender::RenderingManager
setSkyEnabled(bool enabled)MWRender::RenderingManager
setSunColour(const osg::Vec4f &diffuse, const osg::Vec4f &specular)MWRender::RenderingManager
setSunDirection(const osg::Vec3f &direction)MWRender::RenderingManager
setupPlayer(const MWWorld::Ptr &player)MWRender::RenderingManager
setWaterEnabled(bool enabled)MWRender::RenderingManager
setWaterHeight(float level)MWRender::RenderingManager
skyGetMasserPhase() const MWRender::RenderingManager
skyGetSecundaPhase() const MWRender::RenderingManager
skySetDate(int day, int month)MWRender::RenderingManager
skySetMoonColour(bool red)MWRender::RenderingManager
spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale=1.f, bool isMagicVFX=true)MWRender::RenderingManager
toggleBorders()MWRender::RenderingManager
togglePlayerLooking(bool enable)MWRender::RenderingManager
togglePOV()MWRender::RenderingManager
togglePreviewMode(bool enable)MWRender::RenderingManager
toggleRenderMode(RenderMode mode)MWRender::RenderingManager
toggleVanityMode(bool enable)MWRender::RenderingManager
update(float dt, bool paused)MWRender::RenderingManager
updateAmbient()MWRender::RenderingManagerprivate
updatePlayerPtr(const MWWorld::Ptr &ptr)MWRender::RenderingManager
updateProjectionMatrix()MWRender::RenderingManagerprivate
updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)MWRender::RenderingManager
updateTextureFiltering()MWRender::RenderingManagerprivate
vanityRotateCamera(const float *rot)MWRender::RenderingManager
~RenderingInterface()MWRender::RenderingInterfaceinlinevirtual
~RenderingManager()MWRender::RenderingManager