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MWRender::Objects Member List

This is the complete list of members for MWRender::Objects, including all inherited members.

CellMap typedefMWRender::Objectsprivate
getAnimation(const MWWorld::Ptr &ptr)MWRender::Objects
getAnimation(const MWWorld::ConstPtr &ptr) const MWRender::Objects
insertBegin(const MWWorld::Ptr &ptr)MWRender::Objectsprivate
insertCreature(const MWWorld::Ptr &ptr, const std::string &model, bool weaponsShields)MWRender::Objects
insertModel(const MWWorld::Ptr &ptr, const std::string &model, bool animated=false, bool allowLight=true)MWRender::Objects
insertNPC(const MWWorld::Ptr &ptr)MWRender::Objects
mCellSceneNodesMWRender::Objectsprivate
mObjectsMWRender::Objectsprivate
mResourceSystemMWRender::Objectsprivate
mRootNodeMWRender::Objectsprivate
mUnrefQueueMWRender::Objectsprivate
Objects(Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Group > rootNode, SceneUtil::UnrefQueue *unrefQueue)MWRender::Objects
Objects(const Objects &)MWRender::Objectsprivate
operator=(const Objects &)MWRender::Objectsprivate
PtrAnimationMap typedefMWRender::Objectsprivate
removeCell(const MWWorld::CellStore *store)MWRender::Objects
removeObject(const MWWorld::Ptr &ptr)MWRender::Objects
updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)MWRender::Objects
~Objects()MWRender::Objects